Frictional’s SOMA depressed me and I found it hard to play for long stretches because of that. The tension of the horror elements, the grime of the world and the hopelessness of the story left me having little initiative to keep going. Add in the fact that I’m worried I’m developing some sort of motion-sickness, first noticed while playing Dishonored, and it wasn’t a pleasant time.
Limbo was a depressing game but it had platforming elements to keep my brain occupied on something besides it’s oppressiveness. SOMA, like other so-called “walking simulators” has little in the way of actual “game. It’s immersive but that comes at a price. Like the main character, trapped at the bottom of the ocean, I felt like there was no escape. A tough sell for someone looking for escapism.
Luckily, the story is well told and the voice acting is strong. But, the tension is raised by the monsters roaming around with you in this ruined science faculty. It’s not that I found the designs of these creatures to be incredibly upsetting, but the jump-scares that were set upon me made me feel anxious, which isn’t a state of being I love to be in. Sweaty hands from intense wall climbing and combat is one thing, but a queasy stomach because something is going to scream and chase me is another, less desirable thing.
I suppose that’s what makes for a fun stream. I don’t know how many other games have elicited a reaction so broad from me before. I’ve yelled and screamed before, but not in pure terror like I did in SOMA. I don’t know how much fun the monsters make a stream in the long run, since, after the initial scares, I had to spend most of my time just hiding and not looking at them.
The other problem, and this might be a technical issue on my end, is that the game is very dark, graphically speaking. Most of the tension, I would assume, would come from dark hallways and intense lighting. But, to get the game to be even visible on my Twitch, I had to raise the brightness all the way up, eliminating much of the atmosphere. Again, maybe I could have done something else to fix the problem, mess around with OBS a little more, but my days of being a technical problem-solver are coming to a close.
Either way, I’m glad I played SOMA and experienced it’s rich, sci-fi story first-hand. This is definitely the kind of tale I would have enjoyed in a movie or book. In game form, I still appreciated it, but it left me with a pit in my stomach. I doubt I’m going to go back and play-through Frictional’s Amnesia games, because I don’t think I could handle the tension. But, I’ll definitely be paying attention to what they do next.
Firewatch came to my attention because I pay even a little bit of attention to the world of video games. It looked beautiful, but not photo-realistic. I always appreciate graphics with character, like most of Blizzard’s games. Firewatch is colorful and it stands out. It’s not a brown wasteland or grey war zone, it’s a forest with personality. Even just a few screenshots are so eye catching that it was no surprise that the game ended up in my wishlist.
I’ve heard the game called a walking simulator and, if so, it’s the first one of those that I’ve played. But it doesn’t seem any less complicated than Telltale’s The Walking Dead. If this had come out years ago, we’d be calling it a point and click adventure game. Except, it’s short enough to play in an afternoon and it doesn’t break my brain with puzzles that only The Riddler would find fun.
I played the game over the course of two days with my wife, Kendra. She’s one of those weird people who is perfectly happy to watch someone else play a game. I don’t know if it’s conditioning from being a sister to a gamer or just a Totoro like spirit. Because of her enjoyment of watching there are some games she requires her presence. Bioshock Infinite will be one of those, as will The Wolf Among Us. I think she found the trailer for Firewatch interesting, because it was added to the list.
So, the first day we played, everything went fine. Easy streamy, lemon squeezy. The second day… well, I’m an idiot. I had the mics muted the whole session. Which is too bad! Because, near the end of the game, the music gets nice and atmospheric and I started singing a great song. Kendra would tell you that the song was just me saying the words “fire” and “watch” over and over again, but there’s no video proof of that! This is a case of the Tenecious D’s “Tribute”!
But, that’s okay, because we both liked the game. Not the ending so much, but the whole experience was fun. It was stressful at times, funny and just a new type of game for us. The story was depressing at times, which is why you sometimes need someone there to lighten the mood. But the excellent voice acting really did take this game up from just being scenic to actually being immersive.
Also, I like shorter games. I don’t need them all to be four hours like Firewatch but gone are the days when I want all my games to be fifty hours or more. I liked Xenosaga lasting eighty hours because I was fifteen and all I did was game. Now that I’m older and have less time to play a game taking a weekend isn’t the worst thing in the world. And something the length of Firewatch or Limbo can really leave a strong impression. Especially compared to the opposite situation, like when I was praying that Fallout 3 would just end.
In conclusion, the stream might not have worked out because I’m a dope but the game is a good time. I recommend it easily, especially if you’re looking for something different or to play in front of someone who just likes watching. I might even revisit it someday and it won’t be a crazy commitment to do so. Plus, you can take pictures of trees!