After SOMA, I needed something easy going for my next game. What happens, you see, is that after I play a big, modern game with an emotional wrenching story with limited game play options I tend to need something that’s more traditional. I need a jump button. The power of a jump button should not be dismissed.
Tomb Raider: Anniversary has a jump button. But also a grappling hook. And nerve-wracking swimming. And unlimited bullets. It’s a reskin/reimaging of the first Tomb Raider game, which is a game I never played. I did, however, play Tomb Raider: Legend, which was a beauty of platforming when it was released. Anniversary uses that engine, though it’s never as pretty or impressive as that reboot.
Anyway, Anniversary! Is it fun? Sometimes! Other times, boy, is it frustrating. It can be buggy, which means that my live stream was sometimes me looking at my phone for tech help. That bit where the game wouldn’t register Laura grabbing the ledge high above a death fall until I switched the V-synch? Yeesh. But, other times, it’s darn impressive with it’s platforming. It made me want to play more games like that, not the collect-o-thons that Mario 64 wrought upon us.
Even though I didn’t play the early Laura Croft games, it made me nostalgic for games of old. It reminded me that I miss the days of Prince of Persia: The Sands of Time or Maximo: Ghosts to Glory. Luckily, I still have Tomb Raider: Underworld, which I’m looking forward to after the slightly archaic nature of Anniversary. Glad I played it, met some viewers who had good feelings about the series and it delivered on the “game” sensibilities I needed after SOMA.