Dishonored wasn’t even on my radar until the sequel was released. That game got so much press and high review scores, it was hard to ignore. Considering, I’ve yet to find something to scratch that Bioshock itch, I made sure to pick up the first Dishonored when it went on sale.
Now, I chose Dishonored as the game to follow up The Legend of Heroes: Trails in the Sky because, holy cow, that game was a long one. Being a JRPG without any voice acting, there was lots of reading aloud, diving into combat systems and stretches of story where I sat and watched with the controller on the pillow next to me. I needed a game that would provide a little bit more of an adrenaline rush. I wanted ACTION, I wanted ADVENTURE!
Okay, technically, I wanted to play a Tomb Raider game but I didn’t own the next title in my run. So, Dishonored it was! Did the game provide the kick that I was looking for? The ADVENTURE?
First, I’ll admit, I didn’t realize how much of a stealth game it was going to be and that set off some warning signs. I’m no good at stealth games. I lose patience with Hitman, fail at Splinter Cell and often fell off the sides of walls during Middle-earth: Shadow of Mordor. But, Dishonored handled stealth in a way that matched my type of play style. Heck, the game even referred to it as the High Chaos it was. Yes, you can play the game as a ghost and never be seen, and never use your blade in combat. Or, you can play like me and kill anyone blocking your path, turning them into dust and feeding them to rats.
Now, doing such a chaotic run made for some disappointed looks and judgemental remarks from NPCS. But, the way I saw it, I was role playing the character Corvo was, not who people wanted him to be. I was an assassin who was framed for the murder of his queen and lover, who’s goal was rescuing and protecting the heir to the throne (not to mention, my daughter, probably). I wasn’t looking to play nice. Nice went out the window when I went to prison for a crime I didn’t commit. So, when people shook their heads in shame because I eliminated a threat with my knives and not my words, I just smiled and pitied them for not understanding how the world really works.
I liked that Dishonored is a stealth game that knows that some people don’t like or are no good at stealth. I could choose to go through each level however I pleased, and it was entertaining in way that the Hitman games have never been for me. And, like Bioshock, I could dig into the world as much I wanted, choosing to read the lore through books or just picking up tidbits as I went about my merry way.
It didn’t necessarily satisfy the craving for action I had, but it was a rather brisk romp through a cool looking world as a teleporting back stabber. In reality, I probably only played it so I could get to the much hyped sequel. But, Dishonored 2 still costs pretty penny so it might be a while. I wouldn’t say it was the most absorbing game in the world, and Corvo had to make some pretty dumb decisions for the plot twists to work, but it was a fun game and got me through the rest of September. Now, it’s time for something spooky.
Since Return to Castle Wolfenstein didn’t scratch that first-person shooter itch I had, I decided to keep going through my collection of unplayed games. Since I’ve been working through these chronologically, 2004’s Far Cry was up next. It’s another game I bought for less than five dollars during a sale, and one I missed when it was first released. And I had a vague memory of there being dinosaurs in the game. There wasn’t.
All I wanted was a fast paced shooter with some run and gun action. That shouldn’t be so hard to find! But Far Cry was not the game to satisfy that desire. As I would find out, the game wants me to stealth most of the time, to sneak and avoid danger. Sure, the stealth elements aren’t great and it still puts road blocks full of enemies in my way, but the game wants what it wants.
I was also unaware that the game was considered harder than normal back in the day, so when I chose “challenging” as my difficulty, I was pretty confident in my skills. Unfortunately, doing so severely ruined my fun. While I got away with quick saving my way to victory in Return to Castle Wolfenstein, there was no such ability in Far Cry. Instead, I was stuck dying and reloading checkpoints, creating a Sisyphus-like experience for myself. It was hard and, because of my difficulty selection which can’t be changed, it stayed that way.
Now, I doubt I would have lowered the difficulty in the first place, as that would have felt like defeat after playing a few hours on one setting. And, I was completing levels, despite the challenge. But, the problem was, the challenge wasn’t satisfying. It was frustrating to have to replay the same mission over and over again, especially for a game of this length. The gun play isn’t always satisfying, the enemies seem to have perfect aim and their bullets can go through walls like paper. There were times when I would just and sit and stare, having no clue how to avoid being shot and killed.
For some, that difficulty would be welcomed. While I was streaming, I was visited by a few players who had beaten Far Cry on the highest setting, “realistic”, and I can’t imagine doing the same thing. The brutality of it all would have destroyed me. Every now and then, I feel embarrassed by my skills. When other players brag about a pistol-only play through or max difficulty settings, I just nod and accept I’m not that good. With Far Cry, I felt like there was some bad game design working against me as well. I can accept I’m no good at game, but it’s harder to accept being bad at a game with some obvious flaws.
To be fair, the game is still pretty for its age. And there were moments when I felt like Rambo and a sniping machine. But most times, I just wanted to be done. I just wanted to be able to blow some stuff up and move forward. I never felt like I had momentum. The vehicles felt like a punishment. The mutants that show up start feeling like Doom clones. And the shotgun never felt hefty. A bad shotgun is one thing I can’t forgive.
And the voice acting? Ouch.
Will I keep going with this series? I doubt it. I’m not the biggest fan of open-world/sandbox games because they lack the direction I need to stay invested. I’ve heard good things about Far Cry 3 but there’s plenty of games for me to play that I think I will enjoy. I experienced the same issue with Hitman: Blood Money. About halfway through, I realized I wasn’t enjoying the game and that I didn’t care what the end looked like. That’s not a knock on that game because I just don’t like that sort of challenge. Stealth-ing is all stress with no relief and very little inertia. For some, that’s fine. For me, it gets old real fast.
Despite it’s faults and my lack of skill, I did finish Far Cry. I felt more relief than excitement, but I can say I powered through it. But, I’d rather find a game I enjoy next time.