2008’s Prince of Persia is no Sands of Time, but, despite that grievous flaw, it’s still a fun game.
I know it has simple controls compared to previous games and that it doesn’t require the amount of “skill” some might desire, but, that doesn’t stop it from being enjoyable. Wall running, leaping, sliding and climbing are all solid and the character animations make everything seem smooth. It’s more of a ride than a full-blown game, but it’s quite the ride. Elika is a nice contribution to this game. I like her character and her powers make for some interesting free-running and a good excuse for the no “lives” system.
The graphics, by the way, are so, so pretty. The cel-shaded style allows for crisp colors and well drawn environments. One of the first things I did when I started playing was just stop and take in how beautiful the world looks inside this game. I just wanted to drink it all in. Then, to my surprise, the whole world falls to darkness and is corrupted with goo that looks like Venom in symbiote form.
It’s satisfying to go to new lands, battle the corruption and clean it out. Watching everything return to color and sunlight makes the game have a sense of progress, something I haven’t seen since Metroid Prime. It was calming to run around a cleansed level and collect orbs. Really, the game is fun to play because it’s so nice to look at.
And then, as the game goes on, you stop needing orbs. Once you don’t need orbs, you don’t need to spend time in cleansed areas and you go straight to another corrupted area and soon you realize the game has become less of a graphical joy and, somehow, less fun to play.
The final boss is exciting, the ending is frustrating and I never had a chance to play the DLC epilogue because it was never released for PC. I enjoyed my time with the game, think it’s worth checking out, but probably won’t come back to it, especially with Sands of Time out there.