Dead Space, both the first game and the series as a whole, is one I figured I would ignore forever. I don’t love horror, especially horror based on gore and gross monster designs. I prefer creepiness without the gore. But, for five dollars, and a better understanding that the games might be pretty good, I decided to try out the first entry.
I still wasn’t thrilled with the body horror, especially…the babies. However, it wasn’t as bad as I thought it was going to be. Most things are enshrouded in shadow and I was so busy shooting anything that jumped out at me, I didn’t have too much time to get grossed out. It still happened, mind you, but I made it out alive.
One thing I learned is that people have strong feelings about these games. I met fans of the series, of the lore and backstory. It almost seems like a modern Doom to some people, though the gameplay is nothing like that series in terms of speed and action. I doubt my own experience will ever go past the games, but it’s interesting to hear from the other side.
The weapons are interesting and definitely unique. Of course, I found two that I tend to stick with throughout the game. There’s little in the way of ammo, though, which I’m not a fan of. I get the suspense that supposed to come with that, but I’d prefer to have the ability to defend myself. My skills at these games are a handicap enough!
Unlearning the head-shot is tricky. I know it should do the most damage, but in Dead Space, you’re supposed to remove the limbs of the monsters. Suddenly, I’m aiming for arms to stop attacks, legs to slow them down, the head is the least of my worries. One thing I did appreciate is how scary the boss fights were. Either they were massive or just plain vicious. Plus, there was often a creative way to take them out, such as freezing them where they stand.
So, despite my misgivings, I will be playing the second game at some point. I hear it’s more action over frights, and that might be better for my tastes. Give me ammo and targets, I’ll do the rest!
Batman: Arkham Origins was a pleasant surprise. I had heard mixed things about the game, especially since it was made by a different developer. Some critiqued how scaled down it felt from Batman: Arkham City or the lack of marquee villains, like the Scarecrow or Poison Ivy. What I found, instead, is a game that was closer to what I liked about Batman: Arkham Asylum, both is size and tone.
Arkham Asylum had a focused story with a dark atmosphere, that also made the player feel claustrophobic. Batman wasn’t trapped per se, but he had to go deeper into the worst place in the world, sort of like the aggressively lonely catacombs found in Tomb Raider Anniversary. With it’s mixture of eclectic villains, crumbling architecture and plot twists, Arkham Asylum had all the makings of a classic Batman story, in any medium.
I found Batman: Arkham City to be bloated and nowhere near as intriguing as the first game and I thought I was done with the series. But, Arkham Origins brought the scale back and refocused the story, with villains that work well in the same plot. The smaller scale of Gotham City means less flapping around with no purpose. The streets themselves are emptier than in Arkham City, but the game is set during Christmas Eve and it helps contribute to the feeling of being alone on the holiday. In fact, I played it over the Christmas season for that reason, as the snow and frequent use of Christmas tunes makes this game one of the best holiday titles out there. Combine this with Batman Returns and you have a pretty great Christmas lined up!
The stealth, gadgets and combat all function as they have in previous games. Detective mode is a bit dull, as it has been throughout the series. But all the different gameplay elements work together to make something easy to play and enjoy. I’m not great at big fights in the game, but I can feel great with the mechanics. And, I’m left to wonder why Batman doesn’t have those electric gloves all the time.
I know not everyone enjoyed this entry in the series, but I found it to be my second favorite of the three I’ve played. It has real boss fights against villains I was happy to see, such as Firefly, Deathstroke and Deadshot. Heck, this game even reminded me of why Bane is such a great foe for Batman, as the character and his troupes are accurately translated from the comics, much better than in The Dark Knight Rises. Plus, I’m a big sucker for a strong Batman/Joker conversation.
In fact, I enjoyed this prequel so much, I finally purchased Batman: Arkham Knight, a title I have been avoiding due to my lackluster response to Arkham City and the PC port in general. We’ll see how that fares to my disdain of large open worlds, as Arkham Origins reminds me of how much I prefer focused, story driven games. And the viewers that stopped by all seemed to have a soft spot for this title, many of them feeling this game get’s underrated. I’m right there with them now.
2008’s Prince of Persia is no Sands of Time, but, despite that grievous flaw, it’s still a fun game.
I know it has simple controls compared to previous games and that it doesn’t require the amount of “skill” some might desire, but, that doesn’t stop it from being enjoyable. Wall running, leaping, sliding and climbing are all solid and the character animations make everything seem smooth. It’s more of a ride than a full-blown game, but it’s quite the ride. Elika is a nice contribution to this game. I like her character and her powers make for some interesting free-running and a good excuse for the no “lives” system.
The graphics, by the way, are so, so pretty. The cel-shaded style allows for crisp colors and well drawn environments. One of the first things I did when I started playing was just stop and take in how beautiful the world looks inside this game. I just wanted to drink it all in. Then, to my surprise, the whole world falls to darkness and is corrupted with goo that looks like Venom in symbiote form.
It’s satisfying to go to new lands, battle the corruption and clean it out. Watching everything return to color and sunlight makes the game have a sense of progress, something I haven’t seen since Metroid Prime. It was calming to run around a cleansed level and collect orbs. Really, the game is fun to play because it’s so nice to look at.
And then, as the game goes on, you stop needing orbs. Once you don’t need orbs, you don’t need to spend time in cleansed areas and you go straight to another corrupted area and soon you realize the game has become less of a graphical joy and, somehow, less fun to play.
The final boss is exciting, the ending is frustrating and I never had a chance to play the DLC epilogue because it was never released for PC. I enjoyed my time with the game, think it’s worth checking out, but probably won’t come back to it, especially with Sands of Time out there.
It’s been a while since the last Let’s Play post. You know why? Because Dragon Age: Origins is a freaking long game, without any DLC or Awakening expansions. I can’t remember the man I was before I started playing this game.
This game is up there with The Legend of Heroes: Trails in the Sky as one of the longest games I’ve streamed. And I didn’t even love it! I liked it, for sure. I wouldn’t have kept coming back to it if I didn’t like it. Well, maybe I would have. That’s what streaming games does to me! I have to finish games, even if I don’t love them. I can’t let people think I’m a quitter!
Actually, unrelated to the game, but I’m not sure how much gaming I’d do these days if I wasn’t streaming them on Twitch. I played plenty of games offline but it was less consistent and I would be off and on with it. Now, I stream because it helps me sleep better at night afterwards and because I get to be “on” and scratch some creative itches.
It definitely helps with a game like Dragon Age: Origins. Games this long can get monotonous if not for the regular AND random visitors who stop by and liven up the room. When I was making my through the Deep Roads in Orzammar, their length and repetitiveness were starting to melt my brain but then someone would start talking to me just at the right time. They saved my life!
And, as Murphy’s Law would have it, I received my first raid! While turning in quests! And leveling up! Nothing like reading over skills and checking my journal as the viewers come pouring in from another streamer!
Back to game.
I wasn’t absorbed into the world of Dragon Age: Origins like I had been in other Bioware games. This wasn’t like Baldur’s Gate, which I was obsessed with while at and away from the computer. I found the art design to be rather ugly and not in a purposeful way. Sure, it’s a beat up world, but I was never interested in the aesthetics. It was nice to get to the forest with the elves and werewolves, because it added some much needed color to the experience, but even the designs in that area left me wanting.
The story didn’t do it for me either, not like Knights of the Old Republic or Mass Effect. I liked the characters and they ended up being my favorite part of the game. I liked just spending time in camp and talking to them, trying to get Sten to like me or woo the witchy Morrigan. I don’t know if that makes for exciting streaming, but it was when I was having a more pleasant time. I didn’t find myself attached to my character the way I have before in these types of games. I chose to play as a Noble Dwarf Warrior and my origin was entertaining for a while. But, outside in the wild, I never connected with him. I don’t know if it was the choices presented, or how much of the story was focused on the NPCS, but it never felt like my story.
I need to do a separate Bioware post sometime, because their older games really have affect me as a gamer. That might be why I was disappointed with Dragon Age: Origins. I had originally thought it looked like a bland version of Baldur’s Gate and, after playing I felt justified in that fear. A lack of loot, a world that felt small and art style I found unappealing kept me mostly liking the game but never falling in love with it.
I doubt I’ll check out the Awakening expansion or the sequels. Once again, Bioware had strong world building on display, but I didn’t care much for the world itself. The history and ways of the Grey Wardens were intriguing, but, of course, the main character ends up being the last of them, so that doesn’t go very far. I enjoyed streaming this game, but I don’t know how much fun I had playing the game.