It’s been a while since the last Let’s Play post. You know why? Because Dragon Age: Origins is a freaking long game, without any DLC or Awakening expansions. I can’t remember the man I was before I started playing this game.
This game is up there with The Legend of Heroes: Trails in the Sky as one of the longest games I’ve streamed. And I didn’t even love it! I liked it, for sure. I wouldn’t have kept coming back to it if I didn’t like it. Well, maybe I would have. That’s what streaming games does to me! I have to finish games, even if I don’t love them. I can’t let people think I’m a quitter!
Actually, unrelated to the game, but I’m not sure how much gaming I’d do these days if I wasn’t streaming them on Twitch. I played plenty of games offline but it was less consistent and I would be off and on with it. Now, I stream because it helps me sleep better at night afterwards and because I get to be “on” and scratch some creative itches.
It definitely helps with a game like Dragon Age: Origins. Games this long can get monotonous if not for the regular AND random visitors who stop by and liven up the room. When I was making my through the Deep Roads in Orzammar, their length and repetitiveness were starting to melt my brain but then someone would start talking to me just at the right time. They saved my life!
And, as Murphy’s Law would have it, I received my first raid! While turning in quests! And leveling up! Nothing like reading over skills and checking my journal as the viewers come pouring in from another streamer!
Back to game.
I wasn’t absorbed into the world of Dragon Age: Origins like I had been in other Bioware games. This wasn’t like Baldur’s Gate, which I was obsessed with while at and away from the computer. I found the art design to be rather ugly and not in a purposeful way. Sure, it’s a beat up world, but I was never interested in the aesthetics. It was nice to get to the forest with the elves and werewolves, because it added some much needed color to the experience, but even the designs in that area left me wanting.
The story didn’t do it for me either, not like Knights of the Old Republic or Mass Effect. I liked the characters and they ended up being my favorite part of the game. I liked just spending time in camp and talking to them, trying to get Sten to like me or woo the witchy Morrigan. I don’t know if that makes for exciting streaming, but it was when I was having a more pleasant time. I didn’t find myself attached to my character the way I have before in these types of games. I chose to play as a Noble Dwarf Warrior and my origin was entertaining for a while. But, outside in the wild, I never connected with him. I don’t know if it was the choices presented, or how much of the story was focused on the NPCS, but it never felt like my story.
I need to do a separate Bioware post sometime, because their older games really have affect me as a gamer. That might be why I was disappointed with Dragon Age: Origins. I had originally thought it looked like a bland version of Baldur’s Gate and, after playing I felt justified in that fear. A lack of loot, a world that felt small and art style I found unappealing kept me mostly liking the game but never falling in love with it.
I doubt I’ll check out the Awakening expansion or the sequels. Once again, Bioware had strong world building on display, but I didn’t care much for the world itself. The history and ways of the Grey Wardens were intriguing, but, of course, the main character ends up being the last of them, so that doesn’t go very far. I enjoyed streaming this game, but I don’t know how much fun I had playing the game.
Frictional’s SOMA depressed me and I found it hard to play for long stretches because of that. The tension of the horror elements, the grime of the world and the hopelessness of the story left me having little initiative to keep going. Add in the fact that I’m worried I’m developing some sort of motion-sickness, first noticed while playing Dishonored, and it wasn’t a pleasant time.
Limbo was a depressing game but it had platforming elements to keep my brain occupied on something besides it’s oppressiveness. SOMA, like other so-called “walking simulators” has little in the way of actual “game. It’s immersive but that comes at a price. Like the main character, trapped at the bottom of the ocean, I felt like there was no escape. A tough sell for someone looking for escapism.
Luckily, the story is well told and the voice acting is strong. But, the tension is raised by the monsters roaming around with you in this ruined science faculty. It’s not that I found the designs of these creatures to be incredibly upsetting, but the jump-scares that were set upon me made me feel anxious, which isn’t a state of being I love to be in. Sweaty hands from intense wall climbing and combat is one thing, but a queasy stomach because something is going to scream and chase me is another, less desirable thing.
I suppose that’s what makes for a fun stream. I don’t know how many other games have elicited a reaction so broad from me before. I’ve yelled and screamed before, but not in pure terror like I did in SOMA. I don’t know how much fun the monsters make a stream in the long run, since, after the initial scares, I had to spend most of my time just hiding and not looking at them.
The other problem, and this might be a technical issue on my end, is that the game is very dark, graphically speaking. Most of the tension, I would assume, would come from dark hallways and intense lighting. But, to get the game to be even visible on my Twitch, I had to raise the brightness all the way up, eliminating much of the atmosphere. Again, maybe I could have done something else to fix the problem, mess around with OBS a little more, but my days of being a technical problem-solver are coming to a close.
Either way, I’m glad I played SOMA and experienced it’s rich, sci-fi story first-hand. This is definitely the kind of tale I would have enjoyed in a movie or book. In game form, I still appreciated it, but it left me with a pit in my stomach. I doubt I’m going to go back and play-through Frictional’s Amnesia games, because I don’t think I could handle the tension. But, I’ll definitely be paying attention to what they do next.
Alan Wake was an interesting game, and one that felt like it was meant for the Playstation 2. Back on that console, a lot of games had one concept, sometimes two, and that was their main selling point. Prince of Persia had great combat and climbing mechanics, but it was sold on the concept of time manipulation. Final Fantasy X was a Final Fantasy game but it made a big deal about its voice acting. And Alan Wake is a third person action game with flashlight-based combat.
The core mechanics and concept would have fit right at home on the PS2 and I think the game might be looked upon more fondly if that was the case. But, the lighting and environmental effects needed the graphics of the Playstation 3 (or, in my case, a PC) to do it right. So, Alan Wake comes across as being part of two different generations. The PS2 qualities feel dated on newer machines, but it needs newer machines to work it’s mechanics.
Playing the game today, I was able to sit back and enjoy the ride. I found the simple flashlight-based combat to be a fun variation on shooting a bad guy til he’s dead. I liked throwing flares around like grenades and blasting shadow monsters with shotguns. It wasn’t complicated but it was exciting.
I didn’t come across the public’s negative feelings about Alan Wake until after I played the game, so I was surprised to see how many complaints people had. While it sounds like the majority found the story to be a disappointing failure, I thought it was a silly roller coaster ride, just throwing twists and turns around for the fun of it. None of it made a tons of sense, but, in the moment, it was intriguing. The game never took me out of the story.
Maybe that’s because it’s told in an episodic format. I’ve read how that bothered people back when it was first released, as a full game with recaps and end-of-episode breaks. Today, the concept of episodic gaming, and owning full seasons of Telltale’s series, is commonplace and didn’t bother me at all. In fact, it helped with streaming the game, because it gave me a great stopping place and, then, a fantastic recap to get me jazzed for another session.
I chose Alan Wake because I wanted to stream a spooky game for October and, while it wasn’t scary, it brought that Halloween vibe. It’s not survival horror, not really, but the setting and style help create an atmosphere that’s creepy without being scary, that’s off without being Silent Hill 2. I jumped but I didn’t hide under my bed. It’s got shadow monsters, Stephen King references and crows that want Alan’s eyeballs for dinner. I wouldn’t play it again, but I would happily buy a sequel.
Dishonored wasn’t even on my radar until the sequel was released. That game got so much press and high review scores, it was hard to ignore. Considering, I’ve yet to find something to scratch that Bioshock itch, I made sure to pick up the first Dishonored when it went on sale.
Now, I chose Dishonored as the game to follow up The Legend of Heroes: Trails in the Sky because, holy cow, that game was a long one. Being a JRPG without any voice acting, there was lots of reading aloud, diving into combat systems and stretches of story where I sat and watched with the controller on the pillow next to me. I needed a game that would provide a little bit more of an adrenaline rush. I wanted ACTION, I wanted ADVENTURE!
Okay, technically, I wanted to play a Tomb Raider game but I didn’t own the next title in my run. So, Dishonored it was! Did the game provide the kick that I was looking for? The ADVENTURE?
First, I’ll admit, I didn’t realize how much of a stealth game it was going to be and that set off some warning signs. I’m no good at stealth games. I lose patience with Hitman, fail at Splinter Cell and often fell off the sides of walls during Middle-earth: Shadow of Mordor. But, Dishonored handled stealth in a way that matched my type of play style. Heck, the game even referred to it as the High Chaos it was. Yes, you can play the game as a ghost and never be seen, and never use your blade in combat. Or, you can play like me and kill anyone blocking your path, turning them into dust and feeding them to rats.
Now, doing such a chaotic run made for some disappointed looks and judgemental remarks from NPCS. But, the way I saw it, I was role playing the character Corvo was, not who people wanted him to be. I was an assassin who was framed for the murder of his queen and lover, who’s goal was rescuing and protecting the heir to the throne (not to mention, my daughter, probably). I wasn’t looking to play nice. Nice went out the window when I went to prison for a crime I didn’t commit. So, when people shook their heads in shame because I eliminated a threat with my knives and not my words, I just smiled and pitied them for not understanding how the world really works.
I liked that Dishonored is a stealth game that knows that some people don’t like or are no good at stealth. I could choose to go through each level however I pleased, and it was entertaining in way that the Hitman games have never been for me. And, like Bioshock, I could dig into the world as much I wanted, choosing to read the lore through books or just picking up tidbits as I went about my merry way.
It didn’t necessarily satisfy the craving for action I had, but it was a rather brisk romp through a cool looking world as a teleporting back stabber. In reality, I probably only played it so I could get to the much hyped sequel. But, Dishonored 2 still costs pretty penny so it might be a while. I wouldn’t say it was the most absorbing game in the world, and Corvo had to make some pretty dumb decisions for the plot twists to work, but it was a fun game and got me through the rest of September. Now, it’s time for something spooky.
Since Return to Castle Wolfenstein didn’t scratch that first-person shooter itch I had, I decided to keep going through my collection of unplayed games. Since I’ve been working through these chronologically, 2004’s Far Cry was up next. It’s another game I bought for less than five dollars during a sale, and one I missed when it was first released. And I had a vague memory of there being dinosaurs in the game. There wasn’t.
All I wanted was a fast paced shooter with some run and gun action. That shouldn’t be so hard to find! But Far Cry was not the game to satisfy that desire. As I would find out, the game wants me to stealth most of the time, to sneak and avoid danger. Sure, the stealth elements aren’t great and it still puts road blocks full of enemies in my way, but the game wants what it wants.
I was also unaware that the game was considered harder than normal back in the day, so when I chose “challenging” as my difficulty, I was pretty confident in my skills. Unfortunately, doing so severely ruined my fun. While I got away with quick saving my way to victory in Return to Castle Wolfenstein, there was no such ability in Far Cry. Instead, I was stuck dying and reloading checkpoints, creating a Sisyphus-like experience for myself. It was hard and, because of my difficulty selection which can’t be changed, it stayed that way.
Now, I doubt I would have lowered the difficulty in the first place, as that would have felt like defeat after playing a few hours on one setting. And, I was completing levels, despite the challenge. But, the problem was, the challenge wasn’t satisfying. It was frustrating to have to replay the same mission over and over again, especially for a game of this length. The gun play isn’t always satisfying, the enemies seem to have perfect aim and their bullets can go through walls like paper. There were times when I would just and sit and stare, having no clue how to avoid being shot and killed.
For some, that difficulty would be welcomed. While I was streaming, I was visited by a few players who had beaten Far Cry on the highest setting, “realistic”, and I can’t imagine doing the same thing. The brutality of it all would have destroyed me. Every now and then, I feel embarrassed by my skills. When other players brag about a pistol-only play through or max difficulty settings, I just nod and accept I’m not that good. With Far Cry, I felt like there was some bad game design working against me as well. I can accept I’m no good at game, but it’s harder to accept being bad at a game with some obvious flaws.
To be fair, the game is still pretty for its age. And there were moments when I felt like Rambo and a sniping machine. But most times, I just wanted to be done. I just wanted to be able to blow some stuff up and move forward. I never felt like I had momentum. The vehicles felt like a punishment. The mutants that show up start feeling like Doom clones. And the shotgun never felt hefty. A bad shotgun is one thing I can’t forgive.
And the voice acting? Ouch.
Will I keep going with this series? I doubt it. I’m not the biggest fan of open-world/sandbox games because they lack the direction I need to stay invested. I’ve heard good things about Far Cry 3 but there’s plenty of games for me to play that I think I will enjoy. I experienced the same issue with Hitman: Blood Money. About halfway through, I realized I wasn’t enjoying the game and that I didn’t care what the end looked like. That’s not a knock on that game because I just don’t like that sort of challenge. Stealth-ing is all stress with no relief and very little inertia. For some, that’s fine. For me, it gets old real fast.
Despite it’s faults and my lack of skill, I did finish Far Cry. I felt more relief than excitement, but I can say I powered through it. But, I’d rather find a game I enjoy next time.
When I say I’m behind in the world of video games, I’m not kidding. I just beat Mass Effect. The first one. From 2007. For those keeping track at home, that’s a decade old.
I could review the game but who needs that? Most have heard of it, played it and moved on. You’ve had ten years to find reviews, you don’t need mine. Well, fine, if I must. Combat is fun until you’re too strong, the story is entertaining until it gets in the way of it’s own momentum. The driving sections are the most frustrating “adventureing” I’ve ever done. I’m sure my opinion has greatly affected your purchase of this game.
But what I wanted to focus on was how this is now the first game I’ve streamed on my Twitch page from beginning to end. See, I’ve streamed before but never a whole game. On my YouTube, I only have the last three episodes of the second season of Telltale’s Walking Dead. As long as I keep playing the first Pillars of Eternity and recording it, that one will join the “complete” club, but I’ve only got two videos of that game out.
In the past, I’ve only streamed pieces of games. Some Knights of the Old Republic II or Doom 3. A lot of Hearthstone and FTL: Faster Than Light (why the abbreviation then?). But, again, it wasn’t a start-to-finish event.
During Mass Effect, I had some people visit, mainly my wife and a few friends. But, what happens is, I keep talking and joking while playing the game, even without an audience. Just turning the camera on switches something in my brain. Suddenly, it doesn’t matter if I’m alone or not, I’m “on”. It might not make sense to others, but it makes the whole experience a bit more fun.
It makes me interact with the game more, like I would with friends around. If I’m playing alone and not streaming, I’m silent, just staring at the screen and passively thinking about the game. If I am streaming, I talk back to the characters, even if I have the same option to converse with them in-game. I make fun of the game, make comments on something being cool or impressive. I’m more likely to laugh or get angry. It sounds silly, but even pretending there’s an audience makes me more engaged in the game.
Which is good, because I think that explains a quarter of the enjoyment I got out of Mass Effect. Again, it’s a fine game but I think I would have become bored with it as I went along. The pacing might have been too slow, or the planetary exploration might have been too frustrating. Turning it into a performance, even slightly, made the game easier to get through, especially during the rough patches.
It also creates a sense of responsibility, if that makes sense. It puts a reminder in my head that, yes, I need to keep playing so I can keep streaming. I don’t want to miss a part of the game off-Twitch and have a gap in the play through. It’s not an addiction, but it does activate the completionist in me.
And by exporting my Twitch videos to my YouTube page, I can save them indefinitely (until the internet collapses and we’re hunting with packs of wolves in the dying twilight of humanity). It gives my YouTube a new life, a new sense of purpose. It means my old videos that I made with my friends can be surrounded by new material, whatever the form. I means I can share the playlist of all ten videos of me playing Mass Effect.
The whole process made the game a better time. And when people do show up and talk about the game, it makes it better. I’m glad I had the few viewers I did during those driving sections. I’m glad I had someone else to talk about how annoying the characters could be or call me Neo when I tore an enemy force to ribbons. So, I’ll keep going. I’d like to record more games from beginning to end. If you’d like to see that happen, head over and say “hi”. Or stick to the Youtube and watch from there. Or I’ll just post finished playlists in their entirety here, since that was the point of posting a blog that was planned to to be much shorter.