Dead Space, both the first game and the series as a whole, is one I figured I would ignore forever. I don’t love horror, especially horror based on gore and gross monster designs. I prefer creepiness without the gore. But, for five dollars, and a better understanding that the games might be pretty good, I decided to try out the first entry.
I still wasn’t thrilled with the body horror, especially…the babies. However, it wasn’t as bad as I thought it was going to be. Most things are enshrouded in shadow and I was so busy shooting anything that jumped out at me, I didn’t have too much time to get grossed out. It still happened, mind you, but I made it out alive.
One thing I learned is that people have strong feelings about these games. I met fans of the series, of the lore and backstory. It almost seems like a modern Doom to some people, though the gameplay is nothing like that series in terms of speed and action. I doubt my own experience will ever go past the games, but it’s interesting to hear from the other side.
The weapons are interesting and definitely unique. Of course, I found two that I tend to stick with throughout the game. There’s little in the way of ammo, though, which I’m not a fan of. I get the suspense that supposed to come with that, but I’d prefer to have the ability to defend myself. My skills at these games are a handicap enough!
Unlearning the head-shot is tricky. I know it should do the most damage, but in Dead Space, you’re supposed to remove the limbs of the monsters. Suddenly, I’m aiming for arms to stop attacks, legs to slow them down, the head is the least of my worries. One thing I did appreciate is how scary the boss fights were. Either they were massive or just plain vicious. Plus, there was often a creative way to take them out, such as freezing them where they stand.
So, despite my misgivings, I will be playing the second game at some point. I hear it’s more action over frights, and that might be better for my tastes. Give me ammo and targets, I’ll do the rest!
Star Wars: Republic Commando is often mentioned as a game that never received the sequel it deserved. But, perhaps, it’s not played often enough for people to understand, “Oh, right, it’s not that fantastic anyway.”
For one, it’s a short game. It took me three sessions to complete it and that’s mainly due to the fact that I’m no good at games. Also, as is often the case, I thought I had less time left, and by the time I realized that wasn’t the case, I was too close to the actual end to quit.
It’s short because there isn’t a lot of variety. Enemies repeat so often that you forget in you’re in a diverse galaxy like Star Wars. There’s a total of three campaign maps, which don’t have that much to look at as you go along. The middle chapter is on a enemy ship and the corridors all start to look the same. There’s enough mechanics in the combat and travel to keep things interesting, but it’s not a deep game in terms of assets.
I’ve been reading a lot of retroactive reviews with people commenting that this is a very Star Wars-ian video game, that benefits from having little to do with Star Wars in general. I’d disagree with them, as I found the lack of connection to films to exemplify the mediocre shooter. Combat-wise, it’s solid. But, again, the lack of variety kept me from getting fully engaged. It’s also surprisingly difficult, which is a positive or negative depending on who’s playing. For myself, I’m not great at shooters anymore, but this came across as cheap a few times. Those Geonosians with laser staffs are terrible and ruin any level.
Also, the heck is up with all the teases? How is General Grievous not the final confrontation in this game? The whole last campaign is sightings of the guy and mentions that he’s on his way and the last moments are just blasting a ship with a turret. Anti-climatic almost seems too kind. The game just ends, with a cliffhanger that comes across more as if the developers just ran out of time. I don’t know what that story is, but there’s not much of one in the game.
While streaming, I did meet some people that like this game or just wanted to talk about Star Wars, but not as many as I thought. It seems like this title has a decent reputation but, even with The Last Jedi out, I was the only one streaming this game. I suppose most people were sticking with Battlefront or Knights of the Old Republic. Strange, because this game always shows up on “Best Star Wars Game” lists.
I should say, on the positive side of things, this game does have likable personalities in it’s Commandos. Each of the squad members that make up the team are limited in depth, but have lines of dialog and skills that keep them interesting. Even the leader, the character you play as in the game, has enough personality to want to stick with him for awhile. Just, maybe not the whole game.
Since Return to Castle Wolfenstein didn’t scratch that first-person shooter itch I had, I decided to keep going through my collection of unplayed games. Since I’ve been working through these chronologically, 2004’s Far Cry was up next. It’s another game I bought for less than five dollars during a sale, and one I missed when it was first released. And I had a vague memory of there being dinosaurs in the game. There wasn’t.
All I wanted was a fast paced shooter with some run and gun action. That shouldn’t be so hard to find! But Far Cry was not the game to satisfy that desire. As I would find out, the game wants me to stealth most of the time, to sneak and avoid danger. Sure, the stealth elements aren’t great and it still puts road blocks full of enemies in my way, but the game wants what it wants.
I was also unaware that the game was considered harder than normal back in the day, so when I chose “challenging” as my difficulty, I was pretty confident in my skills. Unfortunately, doing so severely ruined my fun. While I got away with quick saving my way to victory in Return to Castle Wolfenstein, there was no such ability in Far Cry. Instead, I was stuck dying and reloading checkpoints, creating a Sisyphus-like experience for myself. It was hard and, because of my difficulty selection which can’t be changed, it stayed that way.
Now, I doubt I would have lowered the difficulty in the first place, as that would have felt like defeat after playing a few hours on one setting. And, I was completing levels, despite the challenge. But, the problem was, the challenge wasn’t satisfying. It was frustrating to have to replay the same mission over and over again, especially for a game of this length. The gun play isn’t always satisfying, the enemies seem to have perfect aim and their bullets can go through walls like paper. There were times when I would just and sit and stare, having no clue how to avoid being shot and killed.
For some, that difficulty would be welcomed. While I was streaming, I was visited by a few players who had beaten Far Cry on the highest setting, “realistic”, and I can’t imagine doing the same thing. The brutality of it all would have destroyed me. Every now and then, I feel embarrassed by my skills. When other players brag about a pistol-only play through or max difficulty settings, I just nod and accept I’m not that good. With Far Cry, I felt like there was some bad game design working against me as well. I can accept I’m no good at game, but it’s harder to accept being bad at a game with some obvious flaws.
To be fair, the game is still pretty for its age. And there were moments when I felt like Rambo and a sniping machine. But most times, I just wanted to be done. I just wanted to be able to blow some stuff up and move forward. I never felt like I had momentum. The vehicles felt like a punishment. The mutants that show up start feeling like Doom clones. And the shotgun never felt hefty. A bad shotgun is one thing I can’t forgive.
And the voice acting? Ouch.
Will I keep going with this series? I doubt it. I’m not the biggest fan of open-world/sandbox games because they lack the direction I need to stay invested. I’ve heard good things about Far Cry 3 but there’s plenty of games for me to play that I think I will enjoy. I experienced the same issue with Hitman: Blood Money. About halfway through, I realized I wasn’t enjoying the game and that I didn’t care what the end looked like. That’s not a knock on that game because I just don’t like that sort of challenge. Stealth-ing is all stress with no relief and very little inertia. For some, that’s fine. For me, it gets old real fast.
Despite it’s faults and my lack of skill, I did finish Far Cry. I felt more relief than excitement, but I can say I powered through it. But, I’d rather find a game I enjoy next time.
Return to Castle Wolfenstein is a game that I never played as a teen. I didn’t buy my PS2 until the summer of 2002 and I didn’t go looking for many of the earlier games for the system. That means a first-person shooter from 2001 that was part of a series I never had any attachment to was ignored.
I think I first heard of the game when it was ported to the XBox but, again, I never went back to find it. Many years later, more than a decade even, I saw the game on a Steam sale and picked it up for about a dollar. I can never know when I need an old school shooter to pick me out of a funk.
As I mentioned in another post, I just played the Mass Effect for the first time. It was fun, for the most part, but near the end I was getting impatient. I decided during the last few hours that my next game had to be faster and have more action. Since Return to Castle Wolfenstein was one of the oldest games in my collection and some gameplay footage I watched looked just right, I gave it a go.
The game taught me that I’m not as good at older shooters as I used to be. Where once it was my genre of choice, now it feels like I’m an old man wondering where the bullets are coming from. I’ll admit, since there’s video evidence proving it, that I quick saved like a maniac who gets an electric stimulant whenever he presses F5. It’s the only way I was able to beat the game in a reasonable amount of time because it was tougher than I expected. I was a bullet sponge with no aim.
The bosses weren’t tough, but the levels took forever for me to get through. There were many sections where I was repeating the same corridor fight like a digitally violent version of Groundhog’s Day.
In the end, Return to Castle Wolfenstein was the type of game I was looking for, but it was a frustrating time. I wish I had been better at it, but I’ll excuse myself for it being an older game. I guess I’m now moving through first person shooters that I missed in chronological order, continuing with the first Far Cry. And there’s a bunch more after that, so maybe I’ll get better as I go along. I doubt it will be the same as when I was a teen. Gone are the days of playing the same game through multiple times for hours at a time. Now is the time of praying for body armor and checkpoints, just so I can finish the game at all.