I wasn’t sure how I was going to feel about Brothers: A Tale of Two Sons during the opening. I looked dated and the opening cinematic didn’t do anything for me emotionally.
Once I was in control of the brothers, moving each along with their individual joysticks, things started to look up. It took me forever to wrap my head around the younger brother being the right sticks. I guess my brain thought the older brother is the main brother and the main brother should be on the right. It was an interesting process to remind myself that the younger brother is the main character and that I associate important characters with my right side. Co-op single player is a strange concept. It’s almost as if the concept of switching between characters in Donkey Kong Country was the precursor to something like Brothers.
The game finally clicked with me just as I was getting to the end of the starting village. It had an autumn vibe about its atmosphere and the town was alive and unconcerned with me. The game started to feel crisp, moody and dangerous. If this town, that these two boys have grown up in, seem indifferent to me, then how is the rest of the world going to treat me?
The graphics really are fantastic. I know the game is old and that the style is much older, but it set a beautiful tone. It had character and mood and, yes, it looked like a game from the first X-Box but it was polished. Honestly, it reminded me, visually, of the first Fable game. I never played much of that series but I’ve always found the borderline cartoon aesthetic to be attractive. Brothers has that going for it and works for every part of the game.
It makes the game feel like an actual fable, like an older story that’s been told before. The things the brothers fight against and stumble upon are dark and seem like they’re trying to teach us something. Like, don’t save people because they might try to eat you and leave the corpses of giants alone.
The game reminded me of Limbo in all the right ways, though, of course, with color. The puzzles weren’t as crunchy as that game, but they were more satisfying than something like Braid. Braid‘s puzzles were the difficult that made me feel dumb but Limbo and Brothers have puzzles that make me feel smart. And a giant spider indifferent to my youth.
I like playing games like Brothers because it reminds me of the core of gaming. The sense of exploration but danger as well as the idea that you could make a full game based on a single concept. It could be that your whole game is boss fights like in Shadow of the Colossus or that you’re a car that plays soccer in Rocket League. I like playing games that don’t have to have the most complicated system in the world or tell their stories with endless cut-scenes. Brothers was immersive and its challenges were fun and interesting and, in the end, it was satisfying. I didn’t need more after the three hours of game provided. It told the story and showed the game-play it had prepared. It’s a game I plan to buy for all my friends this Christmas and maybe replay someday. It was great, to say the least.