Books on the history of gaming are culturally important to my own life. Genealogically, I’m a mutt with little foundation. My family and myself have no real traditions or history we share beyond our own generation or two. I’m Italian but I don’t have a a deep identity in it. But, as a gamer, I have a history, music, traditions and my own self-perception is very much rooted in tabletop and video games.
When I read a book like Console Wars, it’s partly me accepting that this culture is bigger than myself and there’s elements to learn about. I felt that connection when reading Empire of Imagination or Masters of Doom, that this part of my life has been going on for longer than I’ve been around and there’s names and history that are important to it all.
Blake J. Harris’ Console Wars taps into that, except this was a history I experienced. Harris follows the war between Nintendo and Sega; how Sega fought for and won it’s place in the market and how Nintendo fought back. Both companies make mistakes along the way, sealing certain fates for themselves.
One factor that makes this book fascinating is it’s focus on the differences between the Japanese and American sides of each company. While Nintendo was more focused on having like-minds, Sega was much more divided. Sega of Japan rarely agreed with SOA and these arguments and differences would prove to be the companies downfall. Even with Sega earning it’s place in the market, it’s lack of strong leadership would have it go on to follow the success of the Genesis with multiple consoles with little individual identity.
Nintendo, on the other hand, had a direct and strong hand when it came to it’s leadership. So much so that some employees began to chafe against the lack of freedom. Whereas Sega of America was throwing everything against the wall to see what stuck, Nintendo was nailing their decisions to the plaster, even as the wall was crumbling to the floor. The desire to avoid direct competition due to tradition and lack of respect for it’s rivals led Nintendo to lose a few loyal employees, but also to the creation of Donkey Kong Country and Rare’s rise as a second party. It also was responsible for the Super Mario Bros. movie and stabbing Sony in the back when it came to CD technology, so not all good things.
The book is written in prose, using the facts and history to tell more of story than real life might have been. The dialog is where this technique is a hit-or-miss, but the rest of the book is a compelling read, with great insights into the two companies and their respective employees. This style might not be for everyone, but if you’ve read the aforementioned Empire of Imagination or Masters of Doom, you’ll be right at home. This isn’t the text book tome that was David Sheff’s excellent Game Over, it’s edutainment and a turn pager.
Reading about Sega’s marketing plans, Nintendo’s resistance to fire back, Sony’s frustrations with entering the market and the whole industries growth is highly entertaining. There’s a lot of egos on display and hindsight gives the reader a one-up on the players in this book. The most frustrating part of this book, for myself, is that it ends just as things are getting really juicy. The Sony Playstation has just entered the market, Nintendo is about to release their 64-bit console and we all know what happened to Sega soon after. I wanted an account of the next war, of the Sega Dreamcast and Microsoft getting ready to enter the fray.
But Console Wars is a dense book as it is and I’m sure someone is preparing a book on the stage that followed. If you’re interested in the history of video games, Japanese business practices, the thought process of marketing, 90s culture and the whole Sega vs. Nintendo fight, I highly recommend this book. You might have to get past any hangups over the style of writing, but, once you do, you’ll find this to be a great resource.
I haven’t written about a DC Animated Movie in a while. I liked Batman: Assault on Arkham, Justice League Dark and the second half of Batman: The Killing Joke. But everything else has left little impression on me. I miss the days of adaptations that brought different styles to each film, like All Star Superman or Wonder Woman. The new continuity driven films are stuck with boring stories and uninspired voice casting.
Considering my disdain for the Suicide Squad’s take on Harley Quinn, I wasn’t surprised by my lack of interest in this new entry. But, when I looked up pictures of Batman and Harley Quinn, I found myself getting excited. It looks like the WB years of The Batman Animated Series! They got Kevin Conroy back as Batman and they brought Loren Lester out of mothballs to play Nightwing! Wow! And Bruce Timm is involved? I’m back in, baby!
The biggest mistake I made with that excitement was actually seeing the movie. I should have watched my dvds of the animated series or read a new Batman comic. Instead, I drove ninety minutes to the nearest theater showing the movie and saw what poison (ivy) can do to nostalgia.
Batman and Harley Quinn doesn’t know what kind of movie it wants to be. Sometimes, it’s trying to be call back to the great, genre-defining show of the 90s. Sometimes, it’s wants to be the Adam West Batman show with the old cartoon’s setting. Sometimes, it wants to be a comedy. Sometimes, it wants to be a lost episode of Justice League Unlimited. Most times, it’s just bad.
As a comedy, it falls so flat you’d have to think it’s intentionally not being funny. Barely any jokes land and the ones that do are stretched out too far. Melissa Rauch plays Harley Quinn almost as a parody of the Arleen Sorkin. It’s a DOA portrayal, living in the same space of the original character but not breathing the same air. I’d be willing to accept it’s not Rauch’s fault though, as the writing is lazy throughout the whole movie.
Really, Batman and Harley Quinn is a shadow the 90s show, taking the goodwill from the past twenty years and punishing us for it. It makes me wonder if Bruce Timm isn’t as talented as I thought he was. Maybe, he needed all those other writers and artist to keep him from raveling in his inherent tackiness.
We spend far too long in a dive bar with a bunch of extras, watching two twins sing “Don’t Pour Your Love” on stage, only for Harley to then do the same thing with “Hanging On the Telephone“. And, both songs are played in their entirety, because this movie is looking to waste as much time as possible.
The animation looks cheap throughout and closeups are worse. It really does look like a lazy episode of a cartoon from twenty years ago, if that was it’s intention, I don’t know what was. The ending is a dud, but, by then, what was I expecting? The whole affair can’t decided if it’s for adults or kids and is never fun for either. Considering that the 90s show did the whole thing better with “Harlequinade”, it’s hard to understand why anyone thought this movie needed to happen. There were no extra scripts lying around?
Look, if this is canon, I won’t accept it. I’m going to be unreasonable about this for the rest of my life. I’ve long ago said goodbye to the DC Animated Universe of old and I don’t need more of it in my life. Batman and Harley Quinn made sure of that by being the Superman: Braniac Attacks of it’s series. I won’t mourn again.
So close to being up to date with these podcast posts, I can taste it. It taste like latent victory and that’s A-Okay in my book!
Now, to answer that very rhetorical question in the title. Yes, they were the best. Power Rangers, Animorphs, Super Nintendo, Jurassic Park, Sugar Ray, ect. So, lets get in our time machine and see what was super cool back then. What was rad.
For a refrence point, I was 4-13, during the 90s.
Oh, did you like the 80s? Too bad. They stink. Everyone knows it but they can’t admit it because they invested so much in them. The 90s were where it was at.
Unless life was terrible for you in the 90s. That would affect your feelings, yeah.
See you next week, podcats!