Category Archives: video games

Stream Recap – Alan Wake

61yl1rjcxsl-_sy679_In which I recap streaming a game I just completed. Please accept this stream recap.

Alan Wake was an interesting game, and one that felt like it was meant for the Playstation 2. Back on that console, a lot of games had one concept, sometimes two, and that was their main selling point. Prince of Persia had great combat and climbing mechanics, but it was sold on the concept of time manipulation. Final Fantasy X was a Final Fantasy game but it made a big deal about its voice acting. And Alan Wake is a third person action game with flashlight-based combat.

The core mechanics and concept would have fit right at home on the PS2 and I think the game might be looked upon more fondly if that was the case. But, the lighting and environmental effects needed the graphics of the Playstation 3 (or, in my case, a PC) to do it right. So, Alan Wake comes across as being part of two different generations. The PS2 qualities feel dated on newer machines, but it needs newer machines to work it’s mechanics.

alan_wake_f_01Playing the game today, I was able to sit back and enjoy the ride. I found the simple flashlight-based combat to be a fun variation on shooting a bad guy til he’s dead. I liked throwing flares around like grenades and blasting shadow monsters with shotguns. It wasn’t complicated but it was exciting.

I didn’t come across the public’s negative feelings about Alan Wake until after I played the game, so I was surprised to see how many complaints people had. While it sounds like the majority found the story to be a disappointing failure, I thought it was a silly roller coaster ride, just throwing twists and turns around for the fun of it. None of it made a tons of sense, but, in the moment, it was intriguing. The game never took me out of the story.

alan_wake_2Maybe that’s because it’s told in an episodic format. I’ve read how that bothered people back when it was first released, as a full game with recaps and end-of-episode breaks. Today, the concept of episodic gaming, and owning full seasons of Telltale’s series, is commonplace and didn’t bother me at all. In fact, it helped with streaming the game, because it gave me a great stopping place and, then, a fantastic recap to get me jazzed for another session.

I chose Alan Wake because I wanted to stream a spooky game for October and, while it wasn’t scary, it brought that Halloween vibe. It’s not survival horror, not really, but the setting and style help create an atmosphere that’s creepy without being scary, that’s off without being Silent Hill 2. I jumped but I didn’t hide under my bed. It’s got shadow monsters, Stephen King references and crows that want Alan’s eyeballs for dinner. I wouldn’t play it again, but I would happily buy a sequel.

You can find this stream and other videos here or watch live at my Twitch channel!

Stream Recap: Dishonored

dishonored-coverIn which I recap streaming a game I just completed. Please accept this stream recap.

Dishonored wasn’t even on my radar until the sequel was released. That game got so much press and high review scores, it was hard to ignore. Considering, I’ve yet to find something to scratch that Bioshock itch, I made sure to pick up the first Dishonored when it went on sale.

Now, I chose Dishonored as the game to follow up The Legend of Heroes: Trails in the Sky because, holy cow, that game was a long one. Being a JRPG without any voice acting, there was lots of reading aloud, diving into combat systems and stretches of story where I sat and watched with the controller on the pillow next to me. I needed a game that would provide a little bit more of an adrenaline rush. I wanted ACTION, I wanted ADVENTURE!

Okay, technically, I wanted to play a Tomb Raider game but I didn’t own the next title in my run. So, Dishonored it was! Did the game provide the kick that I was looking for? The ADVENTURE?

boyle_2First, I’ll admit, I didn’t realize how much of a stealth game it was going to be and that set off some warning signs. I’m no good at stealth games. I lose patience with Hitman, fail at Splinter Cell and often fell off the sides of walls during Middle-earth: Shadow of Mordor. But, Dishonored handled stealth in a way that matched my type of play style. Heck, the game  even referred to it as the High Chaos it was. Yes, you can play the game as a ghost and never be seen, and never use your blade in combat. Or, you can play like me and kill anyone blocking your path, turning them into dust and feeding them to rats.

Now, doing such a chaotic run made for some disappointed looks and judgemental remarks from NPCS. But, the way I saw it, I was role playing the character Corvo was, not who people wanted him to be. I was an assassin who was framed for the murder of his queen and lover, who’s goal was rescuing and protecting the heir to the throne (not to mention, my daughter, probably). I wasn’t looking to play nice. Nice went out the window when I went to prison for a crime I didn’t commit. So, when people shook their heads in shame because I eliminated a threat with my knives and not my words, I just smiled and pitied them for not understanding how the world really works.

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I liked that Dishonored is a stealth game that knows that some people don’t like or are no good at stealth. I could choose to go through each level however I pleased, and it was entertaining in way that the Hitman games have never been for me. And, like Bioshock, I could dig into the world as much I wanted, choosing to read the lore through books or just picking up tidbits as I went about my merry way.

It didn’t necessarily satisfy the craving for action I had, but it was a rather brisk romp through a cool looking world as a teleporting back stabber. In reality, I probably only played it so I could get to the much hyped sequel. But, Dishonored 2 still costs pretty penny so it might be a while. I wouldn’t say it was the most absorbing game in the world, and Corvo had to make some pretty dumb decisions for the plot twists to work, but it was a fun game and got me through the rest of September. Now, it’s time for something spooky.

You can find this stream and other videos here or watch live at my Twitch channel!

Stream Recap: The Legend of Heroes: Trails in the Sky

288560-the-legend-of-heroes-trails-in-the-sky-windows-front-coverIn which I recap streaming a game I just completed. Please accept this stream recap.

How long has it been since I played a JRPG? If I can stretch the genre definition, it might have been Disgaea: Hour of Darkness, and that would be 2007. If not that, I guess it would be the first Kingdom Hearts game? I’ve played the first ten Final Fantasy games, Xenosaga, Dark Cloud 2 and few others, but I haven’t picked up the genre in a long time. It used to be one of my favorites, one that was a defining feature of my gaming and that I found very cozy.

The point is that I haven’t played a legitimate JRPG in over ten years. Obviously, I had to get back into the genre with one of the most critically acclaimed titles. The Legend of Heroes: Trails in the Sky is a full-blown Japanese Role Playing Game. Long play time, tons of world building and novel-length levels of text. It was a deep dive back into the genre.

I prefer these recaps to be more experience related than technical reviews, which is why I’m going to start with a negative comment, because it effects my full enjoyment of the game. When it comes to JRPGs, I prefer the “epic” quality that comes with a Final Fantasy game. I like fighting against the end of the world, against empires and gods. I like intense back stories that make the X-Men jealous.

the-legend-of-heroes-trails-in-the-sky-pc-screenshot-1-www-ovagames-comTrails of the Sky is much more…pleasant. The gist of the story is that the two main characters are traveling to see the world and get promoted to full time protectors of the nation. The world isn’t ending, many problems are local and deal with mayors and sewer adventures. Near the last few hours of the game, Trails in the Sky becomes something more akin to what I like in the genre. The stakes feel bigger, the dungeon is grander and there’s an epic atmosphere about the whole thing.

Now, a pleasant game isn’t bad at all. Pokemon Sun and Stardew Valley are pleasant games. But there’s so much reading involved with Trails in the Sky that it felt exhausting to move forward, especially since the story wasn’t really tugging at my interest. Since I was streaming the game, I was reading all the dialogue out loud and that got tiring as well. There’s a lot of repetitive dialogue, a lot of stating the obvious that becomes clear when your actually saying it. There were times where I was craving action, even the ability to just move around. Compared to Final Fantasy VIII or Xenosaga, where I was compelled to follow the story, Trails in the Sky could feel like a chore.

159009-legend_of_heroes_-_trails_in_the_sky_the_usa-5I also learned that if you’re going to give a gravely voice to a character, make sure they’re not going to be in the game for thirty hours. I think my voice is finally recovered from that mistake.

For the most part, the game was fun. I liked the battle system, the retro graphics and plenty of the characters. The music was hit or miss but when it hit, it packed a punch. I hated the monster designs but loved the avatar expressions. It also stuck the ending. Even with the issues I had while playing, I still want to get to the sequel someday, if only on the strength of the first game’s climax. However, I won’t be starting it anytime soon. I need more action at the moment, whether that’s a platformer or shooter. October is on it’s way, so I’ll have some Halloween games planned as well. The next JRPG I play will probably be Valkyria Chronicles, and Final Fantasy XV is on it’s way to the PC…

I think what Trails in the Sky did for me was get me back into and interested in JRPGs. It’s a classical take on the genre and reminded me of what I like about those type of games. If it’s the launching pad for my renewed interest, then that’s a pretty great legacy.

You can find this stream and other videos here or watch live at my Twitch channel!

Stream Recap – Brothers: A Tale of Two Sons

5_brothers_a_tale_of_two_sonsIn which I recap streaming a game I just completed. Please accept this stream recap.

I wasn’t sure how I was going to feel about Brothers: A Tale of Two Sons during the opening. I looked dated and the opening cinematic didn’t do anything for me emotionally.

Once I was in control of the brothers, moving each along with their individual joysticks, things started to look up. It took me forever to wrap my head around the younger brother being the right sticks. I guess my brain thought the older brother is the main brother and the main brother should be on the right. It was an interesting process to remind myself that the younger brother is the main character and that I associate important characters with my right side. Co-op single player is a strange concept. It’s almost as if the concept of switching between characters in Donkey Kong Country was the precursor to something like Brothers.

brothers-a-tale-of-two-sons-freeThe game finally clicked with me just as I was getting to the end of the starting village. It had an autumn vibe about its atmosphere and the town was alive and unconcerned with me. The game started to feel crisp, moody and dangerous. If this town, that these two boys have grown up in, seem indifferent to me, then how is the rest of the world going to treat me?

The graphics really are fantastic. I know the game is old and that the style is much older, but it set a beautiful tone. It had character and mood and, yes, it looked like a game from the first X-Box but it was polished. Honestly, it reminded me, visually, of the first Fable game. I never played much of that series but I’ve always found the borderline cartoon aesthetic to be attractive. Brothers has that going for it and works for every part of the game.

screenshot-brothers-a-tale-of-two-sons-bridgeIt makes the game feel like an actual fable, like an older story that’s been told before. The things the brothers fight against and stumble upon are dark and seem like they’re trying to teach us something. Like, don’t save people because they might try to eat you and leave the corpses of giants alone.

The game reminded me of Limbo in all the right ways, though, of course, with color. The puzzles weren’t as crunchy as that game, but they were more satisfying than something like Braid. Braid‘s puzzles were the difficult that made me feel dumb but Limbo and Brothers have puzzles that make me feel smart. And a giant spider indifferent to my youth.

I like playing games like Brothers because it reminds me of the core of gaming. The sense of exploration but danger as well as the idea that you could make a full game based on a single concept. It could be that your whole game is boss fights like in Shadow of the Colossus or that you’re a car that plays soccer in Rocket League. I like playing games that don’t have to have the most complicated system in the world or tell their stories with endless cut-scenes. Brothers was immersive and its challenges were fun and interesting and, in the end, it was satisfying. I didn’t need more after the three hours of game provided. It told the story and showed the game-play it had prepared. It’s a game I plan to buy for all my friends this Christmas and maybe replay someday. It was great, to say the least.

You can find this stream and other videos here or watch live at my Twitch channel!

JRPGs are Cozy Games

trailsinthesky-1313771692I’ve been streaming The Legend of Heroes: Trails in the Sky and a friend of mine and I have been chatting about Japanese role-playing games and our history with them. One thing that came up is that JRPGs have put us to sleep. I’ve fallen asleep playing them, my friend has fallen asleep playing them and we’ve both fallen asleep watching the other one play them.

Does this mean I find JRPGs to be boring? Not at all! The Final Fantasy series is one of my favorites, with Final Fantasy VI being one my favorite stories of all time. That’s to say nothing of Xenosaga, which had cut-scenes that could last almost an hour long and still held my attention. If Persona 5 was on the PC, I’d be playing it NOW. I love that genre of video games.

But, how many other games could I say put me to sleep. It doesn’t happen when I’m in a computer chair, but that’s because I only play JRPG’s on a couch. They’re long commitments and I need to be comfortable. With a pillow. Low lighting. Oh, I get it now.

68-fddugfqI think JRPGs tend to feel like books. This is especially true with older games that don’t have voice acting and require a huge amount of reading. But, because of the pacing of the conversations, they don’t feel like thrillers or action-packed books. Instead, I might say, they’re more like a dense fantasy book with lots of world building. A book that, if read too long, will start to make my eyes close, even though I’m invested in everything on the page (or screen).

They’re comfortable. Cozy, even. Something like The Legend of Heroes: Trails in the Sky is a pleasant game, that’s fun and exciting at times, but for the most part, feels like the video game equivalent of a quilt. It’s the town music of these games, these gentle tunes that make you feel at home, sleeping under a sunbeam. It’s the ridiculously superfluous mini-games like playing cards or fishing.

9570000It’s the turn based fighting. You can be in the middle of a fight with a gross looking monster, but it doesn’t move forward until you issue a command. And while most battle music tries to be exciting or intense, there’s always that one track that’s a bit more relaxing than the rest. No, I’m not going to fall asleep during a boss battle or fight for my life, but a few mutated rats that just need one fireball? Yeah, I might be dozing off for a minute.

None of this is a complaint. I actually think it’s a great example of why so many people like JRPGs. They can be exciting but still are slowed down. No matter how busy the world is, or your work day, Final Fantasy IX is going to move at a relaxing pace. These aren’t action games that require every mental facet to be focused and alert. They’re photo albums or puzzles that you’re putting together as your head gets heavy.

Of course, this isn’t true for every game. As I said, voice acting changes the dynamic from book to movie (or anime) and some games are “louder” than others, such as Persona 5. But, they still have peaceful moments, long sessions of silence. I like it. In the book world, you might hear the term “cozy mysteries” and I think JRPGs are the “cozy” genre of gaming. It makes me excited to get back into those types of games, because I wouldn’t mind things moving a bit slower in my life.

You can watch me play cozy and slightly less-cozy games live at my Twitch channel!

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Stream Recap – Middle-earth: Shadow of Mordor

middle-earth-shadow-of-mordorIn which I recap streaming a game I just completed. Please accept this stream recap.

Middle-earth: Shadow of Mordor was just what the elven doctor ordered. I’ve been playing games like Far Cry  and Return to Castle Wolfenstein looking for some satisfying action and leaving unhappy. But Shadow of Mordor knew what I needed and delivered in spades.

What I needed was a game that made me feel like I was good at what I did. I needed a game that rubbed my shoulders and said, “You’re doing great, buddy.” I would play Shadow of Mordor and feel bad for the orcs I would happen upon, because I was death and they were not ready to die.

The action in the game is so beautifully fluid that I rarely ever saw pixels splash against each other. Every attack or block I commanded seemed like it was planned by the programmers and myself from the start. I actually found the combat to be better implemented than Batman: Arkham Asylum. Which explains why I never got tired of it.

shadow-of-mordor-3The highly praised Nemesis system held up to it’s reputation. However, I couldn’t get myself to exploit it like some people. The idea that I could let myself die and then get stronger orcs to fight, thus granting me better rewards, seemed to go against everything I believed in as a gamer. So, I didn’t have many returning foes. I fought to the death, but not to die. When I did die, I was happy to see the orc get promoted, but I couldn’t willing lose to them. Luckily, more often, the orcs I was fighting would retreat and that’s how my relationship with them grew. I liked seeing an old face who had escaped my wrath more than that of one who had killed me.

The story, however, did not impress me. Talion isn’t much of a charismatic lead. Ratbag, the orc you team up with, was such a fun character that when he was replaced with a boring hunter halfway through the game, I was almost angry. There was melodrama, but never compelling drama. The music sounded like the Lord of the Rings films, but never as memorable. But, that’s fine, because it was the combat and stealth that made the game such a joy to play and I’d rather it that way than reversed.

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I think I lost steam during the second half, when the new map was introduced. By that point, I had already cleared all the artifacts and glyphs and outcast missions from the first map and seeing them all over again, albeit in a new area, left me feeling exhausted. Plus, I was too strong to die often enough for the orcs to leave an impression and that second half felt lonelier. Even with branding, I wasn’t experiencing the personality the game had during the first half. And the less said about the end is still more than was put into the game.

Middle-earth: Shadow of Mordor was a great time that ran out of steam near the end. If I were to ever replay it, I can’t imagine I would chase the collectibles again, nor tackle the second map. But, my first playthrough was a great time and fully recharged me in a way other games haven’t in a while. I was excited to start each session and shoot beehives on unsuspecting orcs. I was excited to free slaves and unlocked new abilities. It’s a great game and I’m glad to have tackled it.

You can find this stream and other videos here or watch live at my Twitch channel!

Stream Recap – Far Cry

8b363ca59d94c2aca70a18588187a678-cool-games-pc-gamesIn which I recap streaming a game I just completed. Please accept this stream recap.

Since Return to Castle Wolfenstein didn’t scratch that first-person shooter itch I had, I decided to keep going through my collection of unplayed games. Since I’ve been working through these chronologically, 2004’s Far Cry was up next. It’s another game I bought for less than five dollars during a sale, and one I missed when it was first released. And I had a vague memory of there being dinosaurs in the game. There wasn’t.

All I wanted was a fast paced shooter with some run and gun action. That shouldn’t be so hard to find! But Far Cry was not the game to satisfy that desire. As I would find out, the game wants me to stealth most of the time, to sneak and avoid danger. Sure, the stealth elements aren’t great and it still puts road blocks full of enemies in my way, but the game wants what it wants.

I was also unaware that the game was considered harder than normal back in the day, so when I chose “challenging” as my difficulty, I was pretty confident in my skills. Unfortunately, doing so severely ruined my fun. While I got away with quick saving my way to victory in Return to Castle Wolfenstein, there was no such ability in Far Cry. Instead, I was stuck dying and reloading checkpoints, creating a Sisyphus-like experience for myself. It was hard and, because of my difficulty selection which can’t be changed, it stayed that way.

p-txtNow, I doubt I would have lowered the difficulty in the first place, as that would have felt like defeat after playing a few hours on one setting. And, I was completing levels, despite the challenge. But, the problem was, the challenge wasn’t satisfying. It was frustrating to have to replay the same mission over and over again, especially for a game of this length. The gun play isn’t always satisfying, the enemies seem to have perfect aim and their bullets can go through walls like paper. There were times when I would just and sit and stare, having no clue how to avoid being shot and killed.

For some, that difficulty would be welcomed. While I was streaming, I was visited by a few players who had beaten Far Cry on the highest setting, “realistic”, and I can’t imagine doing the same thing. The brutality of it all would have destroyed me. Every now and then, I feel embarrassed by my skills. When other players brag about a pistol-only play through or max difficulty settings, I just nod and accept I’m not that good. With Far Cry, I felt like there was some bad game design working against me as well. I can accept I’m no good at game, but it’s harder to accept being bad at a game with some obvious flaws.

farcry1To be fair, the game is still pretty for its age. And there were moments when I felt like Rambo and a sniping machine. But most times, I just wanted to be done. I just wanted to be able to blow some stuff up and move forward. I never felt like I had momentum. The vehicles felt like a punishment. The mutants that show up start feeling like Doom clones. And the shotgun never felt hefty. A bad shotgun is one thing I can’t forgive.

And the voice acting? Ouch.

Will I keep going with this series? I doubt it. I’m not the biggest fan of open-world/sandbox games because they lack the direction I need to stay invested. I’ve heard good things about Far Cry 3 but there’s plenty of games for me to play that I think I will enjoy. I experienced the same issue with Hitman: Blood Money. About halfway through, I realized I wasn’t enjoying the game and that I didn’t care what the end looked like. That’s not a knock on that game because I just don’t like that sort of challenge. Stealth-ing is all stress with no relief and very little inertia. For some, that’s fine. For me, it gets old real fast.

Despite it’s faults and my lack of skill, I did finish Far Cry. I felt more relief than excitement, but I can say I powered through it. But, I’d rather find a game I enjoy next time.

You can find this stream and other videos here or watch live at my Twitch channel!

Stream Recap – Firewatch

16020907294366307In which I recap streaming a game I just completed. Please accept this stream recap.

Firewatch came to my attention because I pay even a little bit of attention to the world of video games. It looked beautiful, but not photo-realistic. I always appreciate graphics with character, like most of Blizzard’s games. Firewatch is colorful and it stands out. It’s not a brown wasteland or grey war zone, it’s a forest with personality. Even just a few screenshots are so eye catching that it was no surprise that the game ended up in my wishlist.

I’ve heard the game called a walking simulator and, if so, it’s the first one of those that I’ve played. But it doesn’t seem any less complicated than Telltale’s The Walking Dead. If this had come out years ago, we’d be calling it a point and click adventure game. Except, it’s short enough to play in an afternoon and it doesn’t break my brain with puzzles that only The Riddler would find fun.

firewatch_150305_06I played the game over the course of two days with my wife, Kendra. She’s one of those weird people who is perfectly happy to watch someone else play a game. I don’t know if it’s conditioning from being a sister to a gamer or just a Totoro like spirit. Because of her enjoyment of watching there are some games she requires her presence. Bioshock Infinite will be one of those, as will The Wolf Among Us. I think she found the trailer for Firewatch interesting, because it was added to the list.

So, the first day we played, everything went fine. Easy streamy, lemon squeezy. The second day… well, I’m an idiot. I had the mics muted the whole session. Which is too bad! Because, near the end of the game, the music gets nice and atmospheric and I started singing a great song. Kendra would tell you that the song was just me saying the words “fire” and “watch” over and over again, but there’s no video proof of that! This is a case of the Tenecious D’s “Tribute”!

ub3gfzt3vo6muca8jcy1But, that’s okay, because we both liked the game. Not the ending so much, but the whole experience was fun. It was stressful at times, funny and just a new type of game for us. The story was depressing at times, which is why you sometimes need someone there to lighten the mood. But the excellent voice acting really did take this game up from just being scenic to actually being immersive.

Also, I like shorter games. I don’t need them all to be four hours like Firewatch but gone are the days when I want all my games to be fifty hours or more. I liked Xenosaga lasting eighty hours because I was fifteen and all I did was game. Now that I’m older and have less time to play a game taking a weekend isn’t the worst thing in the world. And something the length of Firewatch or Limbo can really leave a strong impression. Especially compared to the opposite situation, like when I was praying that Fallout 3 would just end.

In conclusion, the stream might not have worked out because I’m a dope but the game is a good time. I recommend it easily, especially if you’re looking for something different or to play in front of someone who just likes watching. I might even revisit it someday and it won’t be a crazy commitment to do so. Plus, you can take pictures of trees!

You can find my previous streams and other videos here or watch live at my Twitch channel!

Stream Recap – Return to Castle Wolfenstein

12597-return-to-castle-wolfenstein-collector-s-edition-windows-front-coverIn which I recap streaming a game I just completed. Please accept this stream recap.

Return to Castle Wolfenstein is a game that I never played as a teen. I didn’t buy my PS2 until the summer of 2002 and I didn’t go looking for many of the earlier games for the system. That means a first-person shooter from 2001 that was part of a series I never had any attachment to was ignored.

I think I first heard of the game when it was ported to the XBox but, again, I never went back to find it. Many years later, more than a decade even, I saw the game on a Steam sale and picked it up for about a dollar. I can never know when I need an old school shooter to pick me out of a funk.

As I mentioned in another post, I just played the Mass Effect for the first time. It was fun, for the most part, but near the end I was getting impatient. I decided during the last few hours that my next game had to be faster and have more action. Since Return to Castle Wolfenstein was one of the oldest games in my collection and some gameplay footage I watched looked just right, I gave it a go.

2863876-return_to_castle_wolfensteinThe game taught me that I’m not as good at older shooters as I used to be. Where once it was my genre of choice, now it feels like I’m an old man wondering where the bullets are coming from. I’ll admit, since there’s video evidence proving it, that I quick saved like a maniac who gets an electric stimulant whenever he presses F5. It’s the only way I was able to beat the game in a reasonable amount of time because it was tougher than I expected. I was a bullet sponge with no aim.

The bosses weren’t tough, but the levels took forever for me to get through. There were many sections where I was repeating the same corridor fight like a digitally violent version of Groundhog’s Day.

In the end, Return to Castle Wolfenstein was the type of game I was looking for, but it was a frustrating time. I wish I had been better at it, but I’ll excuse myself for it being an older game. I guess I’m now moving through first person shooters that I missed in chronological order, continuing with the first Far Cry. And there’s a bunch more after that, so maybe I’ll get better as I go along. I doubt it will be the same as when I was a teen. Gone are the days of playing the same game through multiple times for hours at a time. Now is the time of praying for body armor and checkpoints, just so I can finish the game at all.

You can find this stream and other videos here!

Streaming Makes Games More Fun

250px-masseffectWhen I say I’m behind in the world of video games, I’m not kidding. I just beat Mass Effect. The first one. From 2007. For those keeping track at home, that’s a decade old.

I could review the game but who needs that? Most have heard of it, played it and moved on. You’ve had ten years to find reviews, you don’t need mine. Well, fine, if I must. Combat is fun until you’re too strong, the story is entertaining until it gets in the way of it’s own momentum. The driving sections are the most frustrating “adventureing” I’ve ever done. I’m sure my opinion has greatly affected your purchase of this game.

But what I wanted to focus on was how this is now the first game I’ve streamed on my Twitch page from beginning to end. See, I’ve streamed before but never a whole game. On my YouTube, I only have the last three episodes of the second season of Telltale’s Walking Dead. As long as I keep playing the first Pillars of Eternity and recording it, that one will join the “complete” club, but I’ve only got two videos of that game out.

In the past, I’ve only streamed pieces of games. Some Knights of the Old Republic II or Doom 3. A lot of Hearthstone and FTL: Faster Than Light (why the abbreviation then?). But, again, it wasn’t a start-to-finish event.

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During Mass Effect, I had some people visit, mainly my wife and a few friends. But, what happens is, I keep talking and joking while playing the game, even without an audience. Just turning the camera on switches something in my brain. Suddenly, it doesn’t matter if I’m alone or not, I’m “on”. It might not make sense to others, but it makes the whole experience a bit more fun.

It makes me interact with the game more, like I would with friends around. If I’m playing alone and not streaming, I’m silent, just staring at the screen and passively thinking about the game. If I am streaming, I talk back to the characters, even if I have the same option to converse with them in-game. I make fun of the game, make comments on something being cool or impressive. I’m more likely to laugh or get angry. It sounds silly, but even pretending there’s an audience makes me more engaged in the game.

Which is good, because I think that explains a quarter of the enjoyment I got out of Mass Effect. Again, it’s a fine game but I think I would have become bored with it as I went along. The pacing might have been too slow, or the planetary exploration might have been too frustrating. Turning it into a performance, even slightly, made the game easier to get through, especially during the rough patches.

mass_effect_1___07_by_gelvuunIt also creates a sense of responsibility, if that makes sense. It puts a reminder in my head that, yes, I need to keep playing so I can keep streaming. I don’t want to miss a part of the game off-Twitch and have a gap in the play through. It’s not an addiction, but it does activate the completionist in me.

And by exporting my Twitch videos to my YouTube page, I can save them indefinitely (until the internet collapses and we’re hunting with packs of wolves in the dying twilight of humanity). It gives my YouTube a new life, a new sense of purpose. It means my old videos that I made with my friends can be surrounded by new material, whatever the form. I means I can share the playlist of all ten videos of me playing Mass Effect. 

The whole process made the game a better time. And when people do show up and talk about the game, it makes it better. I’m glad I had the few viewers I did during those driving sections. I’m glad I had someone else to talk about how annoying the characters could be or call me Neo when I tore an enemy force to ribbons. So, I’ll keep going. I’d like to record more games from beginning to end. If you’d like to see that happen, head over and say “hi”. Or stick to the Youtube and watch from there. Or I’ll just post finished playlists in their entirety here, since that was the point of posting a blog that was planned to to be much shorter.