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I wasn’t sure how I was going to feel about Brothers: A Tale of Two Sons during the opening. I looked dated and the opening cinematic didn’t do anything for me emotionally.
Once I was in control of the brothers, moving each along with their individual joysticks, things started to look up. It took me forever to wrap my head around the younger brother being the right sticks. I guess my brain thought the older brother is the main brother and the main brother should be on the right. It was an interesting process to remind myself that the younger brother is the main character and that I associate important characters with my right side. Co-op single player is a strange concept. It’s almost as if the concept of switching between characters in Donkey Kong Country was the precursor to something like Brothers.
The game finally clicked with me just as I was getting to the end of the starting village. It had an autumn vibe about its atmosphere and the town was alive and unconcerned with me. The game started to feel crisp, moody and dangerous. If this town, that these two boys have grown up in, seem indifferent to me, then how is the rest of the world going to treat me?
The graphics really are fantastic. I know the game is old and that the style is much older, but it set a beautiful tone. It had character and mood and, yes, it looked like a game from the first X-Box but it was polished. Honestly, it reminded me, visually, of the first Fable game. I never played much of that series but I’ve always found the borderline cartoon aesthetic to be attractive. Brothers has that going for it and works for every part of the game.
It makes the game feel like an actual fable, like an older story that’s been told before. The things the brothers fight against and stumble upon are dark and seem like they’re trying to teach us something. Like, don’t save people because they might try to eat you and leave the corpses of giants alone.
The game reminded me of Limbo in all the right ways, though, of course, with color. The puzzles weren’t as crunchy as that game, but they were more satisfying than something like Braid. Braid‘s puzzles were the difficult that made me feel dumb but Limbo and Brothers have puzzles that make me feel smart. And a giant spider indifferent to my youth.
I like playing games like Brothers because it reminds me of the core of gaming. The sense of exploration but danger as well as the idea that you could make a full game based on a single concept. It could be that your whole game is boss fights like in Shadow of the Colossus or that you’re a car that plays soccer in Rocket League. I like playing games that don’t have to have the most complicated system in the world or tell their stories with endless cut-scenes. Brothers was immersive and its challenges were fun and interesting and, in the end, it was satisfying. I didn’t need more after the three hours of game provided. It told the story and showed the game-play it had prepared. It’s a game I plan to buy for all my friends this Christmas and maybe replay someday. It was great, to say the least.
Middle-earth: Shadow of Mordor was just what the elven doctor ordered. I’ve been playing games like Far Cry and Return to Castle Wolfenstein looking for some satisfying action and leaving unhappy. But Shadow of Mordor knew what I needed and delivered in spades.
What I needed was a game that made me feel like I was good at what I did. I needed a game that rubbed my shoulders and said, “You’re doing great, buddy.” I would play Shadow of Mordor and feel bad for the orcs I would happen upon, because I was death and they were not ready to die.
The action in the game is so beautifully fluid that I rarely ever saw pixels splash against each other. Every attack or block I commanded seemed like it was planned by the programmers and myself from the start. I actually found the combat to be better implemented than Batman: Arkham Asylum. Which explains why I never got tired of it.
The highly praised Nemesis system held up to it’s reputation. However, I couldn’t get myself to exploit it like some people. The idea that I could let myself die and then get stronger orcs to fight, thus granting me better rewards, seemed to go against everything I believed in as a gamer. So, I didn’t have many returning foes. I fought to the death, but not to die. When I did die, I was happy to see the orc get promoted, but I couldn’t willing lose to them. Luckily, more often, the orcs I was fighting would retreat and that’s how my relationship with them grew. I liked seeing an old face who had escaped my wrath more than that of one who had killed me.
The story, however, did not impress me. Talion isn’t much of a charismatic lead. Ratbag, the orc you team up with, was such a fun character that when he was replaced with a boring hunter halfway through the game, I was almost angry. There was melodrama, but never compelling drama. The music sounded like the Lord of the Rings films, but never as memorable. But, that’s fine, because it was the combat and stealth that made the game such a joy to play and I’d rather it that way than reversed.
I think I lost steam during the second half, when the new map was introduced. By that point, I had already cleared all the artifacts and glyphs and outcast missions from the first map and seeing them all over again, albeit in a new area, left me feeling exhausted. Plus, I was too strong to die often enough for the orcs to leave an impression and that second half felt lonelier. Even with branding, I wasn’t experiencing the personality the game had during the first half. And the less said about the end is still more than was put into the game.
Middle-earth: Shadow of Mordor was a great time that ran out of steam near the end. If I were to ever replay it, I can’t imagine I would chase the collectibles again, nor tackle the second map. But, my first playthrough was a great time and fully recharged me in a way other games haven’t in a while. I was excited to start each session and shoot beehives on unsuspecting orcs. I was excited to free slaves and unlocked new abilities. It’s a great game and I’m glad to have tackled it.
Since Return to Castle Wolfenstein didn’t scratch that first-person shooter itch I had, I decided to keep going through my collection of unplayed games. Since I’ve been working through these chronologically, 2004’s Far Cry was up next. It’s another game I bought for less than five dollars during a sale, and one I missed when it was first released. And I had a vague memory of there being dinosaurs in the game. There wasn’t.
All I wanted was a fast paced shooter with some run and gun action. That shouldn’t be so hard to find! But Far Cry was not the game to satisfy that desire. As I would find out, the game wants me to stealth most of the time, to sneak and avoid danger. Sure, the stealth elements aren’t great and it still puts road blocks full of enemies in my way, but the game wants what it wants.
I was also unaware that the game was considered harder than normal back in the day, so when I chose “challenging” as my difficulty, I was pretty confident in my skills. Unfortunately, doing so severely ruined my fun. While I got away with quick saving my way to victory in Return to Castle Wolfenstein, there was no such ability in Far Cry. Instead, I was stuck dying and reloading checkpoints, creating a Sisyphus-like experience for myself. It was hard and, because of my difficulty selection which can’t be changed, it stayed that way.
Now, I doubt I would have lowered the difficulty in the first place, as that would have felt like defeat after playing a few hours on one setting. And, I was completing levels, despite the challenge. But, the problem was, the challenge wasn’t satisfying. It was frustrating to have to replay the same mission over and over again, especially for a game of this length. The gun play isn’t always satisfying, the enemies seem to have perfect aim and their bullets can go through walls like paper. There were times when I would just and sit and stare, having no clue how to avoid being shot and killed.
For some, that difficulty would be welcomed. While I was streaming, I was visited by a few players who had beaten Far Cry on the highest setting, “realistic”, and I can’t imagine doing the same thing. The brutality of it all would have destroyed me. Every now and then, I feel embarrassed by my skills. When other players brag about a pistol-only play through or max difficulty settings, I just nod and accept I’m not that good. With Far Cry, I felt like there was some bad game design working against me as well. I can accept I’m no good at game, but it’s harder to accept being bad at a game with some obvious flaws.
To be fair, the game is still pretty for its age. And there were moments when I felt like Rambo and a sniping machine. But most times, I just wanted to be done. I just wanted to be able to blow some stuff up and move forward. I never felt like I had momentum. The vehicles felt like a punishment. The mutants that show up start feeling like Doom clones. And the shotgun never felt hefty. A bad shotgun is one thing I can’t forgive.
And the voice acting? Ouch.
Will I keep going with this series? I doubt it. I’m not the biggest fan of open-world/sandbox games because they lack the direction I need to stay invested. I’ve heard good things about Far Cry 3 but there’s plenty of games for me to play that I think I will enjoy. I experienced the same issue with Hitman: Blood Money. About halfway through, I realized I wasn’t enjoying the game and that I didn’t care what the end looked like. That’s not a knock on that game because I just don’t like that sort of challenge. Stealth-ing is all stress with no relief and very little inertia. For some, that’s fine. For me, it gets old real fast.
Despite it’s faults and my lack of skill, I did finish Far Cry. I felt more relief than excitement, but I can say I powered through it. But, I’d rather find a game I enjoy next time.
Firewatch came to my attention because I pay even a little bit of attention to the world of video games. It looked beautiful, but not photo-realistic. I always appreciate graphics with character, like most of Blizzard’s games. Firewatch is colorful and it stands out. It’s not a brown wasteland or grey war zone, it’s a forest with personality. Even just a few screenshots are so eye catching that it was no surprise that the game ended up in my wishlist.
I’ve heard the game called a walking simulator and, if so, it’s the first one of those that I’ve played. But it doesn’t seem any less complicated than Telltale’s The Walking Dead. If this had come out years ago, we’d be calling it a point and click adventure game. Except, it’s short enough to play in an afternoon and it doesn’t break my brain with puzzles that only The Riddler would find fun.
I played the game over the course of two days with my wife, Kendra. She’s one of those weird people who is perfectly happy to watch someone else play a game. I don’t know if it’s conditioning from being a sister to a gamer or just a Totoro like spirit. Because of her enjoyment of watching there are some games she requires her presence. Bioshock Infinite will be one of those, as will The Wolf Among Us. I think she found the trailer for Firewatch interesting, because it was added to the list.
So, the first day we played, everything went fine. Easy streamy, lemon squeezy. The second day… well, I’m an idiot. I had the mics muted the whole session. Which is too bad! Because, near the end of the game, the music gets nice and atmospheric and I started singing a great song. Kendra would tell you that the song was just me saying the words “fire” and “watch” over and over again, but there’s no video proof of that! This is a case of the Tenecious D’s “Tribute”!
But, that’s okay, because we both liked the game. Not the ending so much, but the whole experience was fun. It was stressful at times, funny and just a new type of game for us. The story was depressing at times, which is why you sometimes need someone there to lighten the mood. But the excellent voice acting really did take this game up from just being scenic to actually being immersive.
Also, I like shorter games. I don’t need them all to be four hours like Firewatch but gone are the days when I want all my games to be fifty hours or more. I liked Xenosaga lasting eighty hours because I was fifteen and all I did was game. Now that I’m older and have less time to play a game taking a weekend isn’t the worst thing in the world. And something the length of Firewatch or Limbo can really leave a strong impression. Especially compared to the opposite situation, like when I was praying that Fallout 3 would just end.
In conclusion, the stream might not have worked out because I’m a dope but the game is a good time. I recommend it easily, especially if you’re looking for something different or to play in front of someone who just likes watching. I might even revisit it someday and it won’t be a crazy commitment to do so. Plus, you can take pictures of trees!
Return to Castle Wolfenstein is a game that I never played as a teen. I didn’t buy my PS2 until the summer of 2002 and I didn’t go looking for many of the earlier games for the system. That means a first-person shooter from 2001 that was part of a series I never had any attachment to was ignored.
I think I first heard of the game when it was ported to the XBox but, again, I never went back to find it. Many years later, more than a decade even, I saw the game on a Steam sale and picked it up for about a dollar. I can never know when I need an old school shooter to pick me out of a funk.
As I mentioned in another post, I just played the Mass Effect for the first time. It was fun, for the most part, but near the end I was getting impatient. I decided during the last few hours that my next game had to be faster and have more action. Since Return to Castle Wolfenstein was one of the oldest games in my collection and some gameplay footage I watched looked just right, I gave it a go.
The game taught me that I’m not as good at older shooters as I used to be. Where once it was my genre of choice, now it feels like I’m an old man wondering where the bullets are coming from. I’ll admit, since there’s video evidence proving it, that I quick saved like a maniac who gets an electric stimulant whenever he presses F5. It’s the only way I was able to beat the game in a reasonable amount of time because it was tougher than I expected. I was a bullet sponge with no aim.
The bosses weren’t tough, but the levels took forever for me to get through. There were many sections where I was repeating the same corridor fight like a digitally violent version of Groundhog’s Day.
In the end, Return to Castle Wolfenstein was the type of game I was looking for, but it was a frustrating time. I wish I had been better at it, but I’ll excuse myself for it being an older game. I guess I’m now moving through first person shooters that I missed in chronological order, continuing with the first Far Cry. And there’s a bunch more after that, so maybe I’ll get better as I go along. I doubt it will be the same as when I was a teen. Gone are the days of playing the same game through multiple times for hours at a time. Now is the time of praying for body armor and checkpoints, just so I can finish the game at all.
When I say I’m behind in the world of video games, I’m not kidding. I just beat Mass Effect. The first one. From 2007. For those keeping track at home, that’s a decade old.
I could review the game but who needs that? Most have heard of it, played it and moved on. You’ve had ten years to find reviews, you don’t need mine. Well, fine, if I must. Combat is fun until you’re too strong, the story is entertaining until it gets in the way of it’s own momentum. The driving sections are the most frustrating “adventureing” I’ve ever done. I’m sure my opinion has greatly affected your purchase of this game.
But what I wanted to focus on was how this is now the first game I’ve streamed on my Twitch page from beginning to end. See, I’ve streamed before but never a whole game. On my YouTube, I only have the last three episodes of the second season of Telltale’s Walking Dead. As long as I keep playing the first Pillars of Eternity and recording it, that one will join the “complete” club, but I’ve only got two videos of that game out.
In the past, I’ve only streamed pieces of games. Some Knights of the Old Republic II or Doom 3. A lot of Hearthstone and FTL: Faster Than Light (why the abbreviation then?). But, again, it wasn’t a start-to-finish event.
During Mass Effect, I had some people visit, mainly my wife and a few friends. But, what happens is, I keep talking and joking while playing the game, even without an audience. Just turning the camera on switches something in my brain. Suddenly, it doesn’t matter if I’m alone or not, I’m “on”. It might not make sense to others, but it makes the whole experience a bit more fun.
It makes me interact with the game more, like I would with friends around. If I’m playing alone and not streaming, I’m silent, just staring at the screen and passively thinking about the game. If I am streaming, I talk back to the characters, even if I have the same option to converse with them in-game. I make fun of the game, make comments on something being cool or impressive. I’m more likely to laugh or get angry. It sounds silly, but even pretending there’s an audience makes me more engaged in the game.
Which is good, because I think that explains a quarter of the enjoyment I got out of Mass Effect. Again, it’s a fine game but I think I would have become bored with it as I went along. The pacing might have been too slow, or the planetary exploration might have been too frustrating. Turning it into a performance, even slightly, made the game easier to get through, especially during the rough patches.
It also creates a sense of responsibility, if that makes sense. It puts a reminder in my head that, yes, I need to keep playing so I can keep streaming. I don’t want to miss a part of the game off-Twitch and have a gap in the play through. It’s not an addiction, but it does activate the completionist in me.
And by exporting my Twitch videos to my YouTube page, I can save them indefinitely (until the internet collapses and we’re hunting with packs of wolves in the dying twilight of humanity). It gives my YouTube a new life, a new sense of purpose. It means my old videos that I made with my friends can be surrounded by new material, whatever the form. I means I can share the playlist of all ten videos of me playing Mass Effect.
The whole process made the game a better time. And when people do show up and talk about the game, it makes it better. I’m glad I had the few viewers I did during those driving sections. I’m glad I had someone else to talk about how annoying the characters could be or call me Neo when I tore an enemy force to ribbons. So, I’ll keep going. I’d like to record more games from beginning to end. If you’d like to see that happen, head over and say “hi”. Or stick to the Youtube and watch from there. Or I’ll just post finished playlists in their entirety here, since that was the point of posting a blog that was planned to to be much shorter.