Let’s Play – Batman: Arkham Origins
Batman: Arkham Origins was a pleasant surprise. I had heard mixed things about the game, especially since it was made by a different developer. Some critiqued how scaled down it felt from Batman: Arkham City or the lack of marquee villains, like the Scarecrow or Poison Ivy. What I found, instead, is a game that was closer to what I liked about Batman: Arkham Asylum, both is size and tone.
Arkham Asylum had a focused story with a dark atmosphere, that also made the player feel claustrophobic. Batman wasn’t trapped per se, but he had to go deeper into the worst place in the world, sort of like the aggressively lonely catacombs found in Tomb Raider Anniversary. With it’s mixture of eclectic villains, crumbling architecture and plot twists, Arkham Asylum had all the makings of a classic Batman story, in any medium.
I found Batman: Arkham City to be bloated and nowhere near as intriguing as the first game and I thought I was done with the series. But, Arkham Origins brought the scale back and refocused the story, with villains that work well in the same plot. The smaller scale of Gotham City means less flapping around with no purpose. The streets themselves are emptier than in Arkham City, but the game is set during Christmas Eve and it helps contribute to the feeling of being alone on the holiday. In fact, I played it over the Christmas season for that reason, as the snow and frequent use of Christmas tunes makes this game one of the best holiday titles out there. Combine this with Batman Returns and you have a pretty great Christmas lined up!
The stealth, gadgets and combat all function as they have in previous games. Detective mode is a bit dull, as it has been throughout the series. But all the different gameplay elements work together to make something easy to play and enjoy. I’m not great at big fights in the game, but I can feel great with the mechanics. And, I’m left to wonder why Batman doesn’t have those electric gloves all the time.
I know not everyone enjoyed this entry in the series, but I found it to be my second favorite of the three I’ve played. It has real boss fights against villains I was happy to see, such as Firefly, Deathstroke and Deadshot. Heck, this game even reminded me of why Bane is such a great foe for Batman, as the character and his troupes are accurately translated from the comics, much better than in The Dark Knight Rises. Plus, I’m a big sucker for a strong Batman/Joker conversation.
In fact, I enjoyed this prequel so much, I finally purchased Batman: Arkham Knight, a title I have been avoiding due to my lackluster response to Arkham City and the PC port in general. We’ll see how that fares to my disdain of large open worlds, as Arkham Origins reminds me of how much I prefer focused, story driven games. And the viewers that stopped by all seemed to have a soft spot for this title, many of them feeling this game get’s underrated. I’m right there with them now.
Posted on January 31, 2018, in comic books, let's play, reviews, twitch, video games and tagged arkham asylum, arkham origins, bane, Batman, batman game, blind run, christmas, DC, DC comics, deathstroke, joker, let's play, playthrough, review, streamer, streaming, super hero, superhero game, the Joker, twitch, walkthrough. Bookmark the permalink. Leave a comment.