I was a bit too young to watch the Batman animated series as a kid, specifically on a regular basis. During it’s early years, anyway, I missed a lot of the show while it was airing. It wasn’t until its later Fox Kids years that I started catching the show after school.
I remember seeing those episodes as a kid and them seeming so epic. There wasn’t a lot like it, until Gargoyles, that felt like an adult show I was getting away with watching. Those later episodes introduced me to Ra’s al Ghul and the forbidden romance between Batman and Talia, Killer Croc’s inability to reform and the Riddler’s obsessions. I still wasn’t able to watch the show on regular basis, but I knew it was out there and was telling stories that were cooler than any of the other shows I had been following. Images like Ra’s hand reaching out of the Lazarus Pit, Babydoll shooting a shattered mirror or that kiss between Batman and Talia have stuck with me for years.
When Batman: Mask of the Phantasm was released on VHS, my mom rented a copy for me. I don’t know how it all worked out but I ended up watching it alone one night when everyone was asleep. At the time, I couldn’t have been much older than seven and I knew instantly that I was getting away with something.
As people were dying, kissing and dealing with these huge issues on screen, I kept checking to make sure no one was coming. If my mom saw a mobster getting crushed underneath a tombstone, that tape was going back to the video store pronto. When the Joker was on screen, it was terrifying but thrilling. The clown was killing people! Everything about that movie felt dangerous and it was an eyeopener for my young self. It might be one of the best movie experiences I’ve ever had.
Years later, when the show moved to the WB and became an after school block with the Superman animated series, it became something I watched religiously. That block became a refuge for me. I looked forward to getting to it on time after another terrible school day and it lasted until my parents came home and life became slightly less ideal.
That rebooted version of the show, with it’s updated animation style, was the coolest show in the world for me. It introduced me to Nightwing, a Robin that I was actually jealous of and a Batgirl I would follow to the ends of the earth. Episodes like “Over the Edge”, “Mad Love”, “Growing Pains” and “Joker’s Millions” left huge impressions on me and influenced my view on all the characters. When I started reading Batman comics, starting with No Man’s Land, I was confused by any differences between the elements of the show and what was on paper. But, without the animated series, I would have never picked up the comic.
Batman Beyond and the Justice League series really deserve their own blog, as well as the Superman show. They all became important to me at different times in my life and kept the continuity started by the Batman animated series alive, as well as the character of Batman himself.
I was finally able to watch all the episodes I had missed when the series was released onto DVD. Those collections were wonderful and I’ve watched through them multiple times, always excited to restart the series. It’s the easiest show in the world to binge because it’s quality is so high and the characters are so compelling. It’s also one of the few shows I watched as a kid that stands up to watching as an adult. This anniversary has given me the bug again but it’s not something I’ll fight. The show is a treasure to Batman fans. It introduced me to so much of that world and influenced my tastes in huge ways. No other Batman series has topped it in quality, even though Batman: Brave and the Bold found it’s own identity and works on it’s on level. Only Batman Begins has ever come close to being such a faithful adaptation. Twenty-five years later and the original 90s show still has all the vitality of a much younger series. It’s timeless, it’s iconic, it’s Batman.
In which I recap streaming a game I just completed. Please accept this stream recap.
I wasn’t sure how I was going to feel about Brothers: A Tale of Two Sons during the opening. I looked dated and the opening cinematic didn’t do anything for me emotionally.
Once I was in control of the brothers, moving each along with their individual joysticks, things started to look up. It took me forever to wrap my head around the younger brother being the right sticks. I guess my brain thought the older brother is the main brother and the main brother should be on the right. It was an interesting process to remind myself that the younger brother is the main character and that I associate important characters with my right side. Co-op single player is a strange concept. It’s almost as if the concept of switching between characters in Donkey Kong Country was the precursor to something like Brothers.
The game finally clicked with me just as I was getting to the end of the starting village. It had an autumn vibe about its atmosphere and the town was alive and unconcerned with me. The game started to feel crisp, moody and dangerous. If this town, that these two boys have grown up in, seem indifferent to me, then how is the rest of the world going to treat me?
The graphics really are fantastic. I know the game is old and that the style is much older, but it set a beautiful tone. It had character and mood and, yes, it looked like a game from the first X-Box but it was polished. Honestly, it reminded me, visually, of the first Fable game. I never played much of that series but I’ve always found the borderline cartoon aesthetic to be attractive. Brothers has that going for it and works for every part of the game.
It makes the game feel like an actual fable, like an older story that’s been told before. The things the brothers fight against and stumble upon are dark and seem like they’re trying to teach us something. Like, don’t save people because they might try to eat you and leave the corpses of giants alone.
The game reminded me of Limbo in all the right ways, though, of course, with color. The puzzles weren’t as crunchy as that game, but they were more satisfying than something like Braid. Braid‘s puzzles were the difficult that made me feel dumb but Limbo and Brothers have puzzles that make me feel smart. And a giant spider indifferent to my youth.
I like playing games like Brothers because it reminds me of the core of gaming. The sense of exploration but danger as well as the idea that you could make a full game based on a single concept. It could be that your whole game is boss fights like in Shadow of the Colossus or that you’re a car that plays soccer in Rocket League. I like playing games that don’t have to have the most complicated system in the world or tell their stories with endless cut-scenes. Brothers was immersive and its challenges were fun and interesting and, in the end, it was satisfying. I didn’t need more after the three hours of game provided. It told the story and showed the game-play it had prepared. It’s a game I plan to buy for all my friends this Christmas and maybe replay someday. It was great, to say the least.
Seems like my problems with the book weren’t fixed with the movie…
Okay, so… it’s a The Fault in Our Stars pretext, but with an indie spin, and a guy who likes to make parodies of old films?
I knew that Me and Earl and the Dying Girl would have the potential to be either stunning or awkwardly terrible.
And unfortunately, it leaned towards the more disappointing end of the spectrum.
So Greg thinks he’s the coolest outsider of all time, and incredibly absurd and funny. He and Earl like to make parodies of old movies together- Gone with My Wind, A Sockwork Orange, Death in Tennis… and then Rachel is diagnosed with leukaemia. Greg’s mom forces him to go hang out with her.
They become friends, are kind of in love, and then Earl and Greg decide to make a film for Rachel, and it is such a bad film that it changes their lives…
Here are things…
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In which I recap streaming a game I just completed. Please accept this stream recap.
Middle-earth: Shadow of Mordor was just what the elven doctor ordered. I’ve been playing games like Far Cry and Return to Castle Wolfenstein looking for some satisfying action and leaving unhappy. But Shadow of Mordor knew what I needed and delivered in spades.
What I needed was a game that made me feel like I was good at what I did. I needed a game that rubbed my shoulders and said, “You’re doing great, buddy.” I would play Shadow of Mordor and feel bad for the orcs I would happen upon, because I was death and they were not ready to die.
The action in the game is so beautifully fluid that I rarely ever saw pixels splash against each other. Every attack or block I commanded seemed like it was planned by the programmers and myself from the start. I actually found the combat to be better implemented than Batman: Arkham Asylum. Which explains why I never got tired of it.
The highly praised Nemesis system held up to it’s reputation. However, I couldn’t get myself to exploit it like some people. The idea that I could let myself die and then get stronger orcs to fight, thus granting me better rewards, seemed to go against everything I believed in as a gamer. So, I didn’t have many returning foes. I fought to the death, but not to die. When I did die, I was happy to see the orc get promoted, but I couldn’t willing lose to them. Luckily, more often, the orcs I was fighting would retreat and that’s how my relationship with them grew. I liked seeing an old face who had escaped my wrath more than that of one who had killed me.
The story, however, did not impress me. Talion isn’t much of a charismatic lead. Ratbag, the orc you team up with, was such a fun character that when he was replaced with a boring hunter halfway through the game, I was almost angry. There was melodrama, but never compelling drama. The music sounded like the Lord of the Rings films, but never as memorable. But, that’s fine, because it was the combat and stealth that made the game such a joy to play and I’d rather it that way than reversed.
I think I lost steam during the second half, when the new map was introduced. By that point, I had already cleared all the artifacts and glyphs and outcast missions from the first map and seeing them all over again, albeit in a new area, left me feeling exhausted. Plus, I was too strong to die often enough for the orcs to leave an impression and that second half felt lonelier. Even with branding, I wasn’t experiencing the personality the game had during the first half. And the less said about the end is still more than was put into the game.
Middle-earth: Shadow of Mordor was a great time that ran out of steam near the end. If I were to ever replay it, I can’t imagine I would chase the collectibles again, nor tackle the second map. But, my first playthrough was a great time and fully recharged me in a way other games haven’t in a while. I was excited to start each session and shoot beehives on unsuspecting orcs. I was excited to free slaves and unlocked new abilities. It’s a great game and I’m glad to have tackled it.
I did not like this book. I know I’m in the minority here. That’s fine. I hope, if you read it, you loved The Fifth Season. But, I did not love the book. I just wanted it to end.
I wanted to like this book, though! I was excited to read it. I finally finished the last book I had to read for work and book clubs and ect, and The Fifth Season was the first “just for me” book I’ve read in a while. Unfortunately, very early on, I knew I wasn’t enjoying it. But, since it’s a Hugo winner, I wanted to finish the whole thing and nothing is worse than not wanting to read the next eighty percent of a book.
I didn’t care about the three protagonists or about their connection to each other. I figured out how they were related very early on and I don’t mean that as a brag. I have to believe author N.K. Jemisin meant for the reader to know. I suppose, I most liked the child Damaya but her story ends before the others. Actually, I think the stories are told the way they are because doing so the normal way would have proven to be too dull and unfocused for even those that enjoyed this novel.
I didn’t like the world, either. I found it boring, despite how well it was thought out. Again, I’m in the minority here. Going to Goodreads, there’s nothing but five star reviews of this book, with people singing Jemisin’s praises. People did like the world here. They did like the characters. It makes me think I’m doing something wrong, actually. Like, maybe, I don’t know how to read words anymore?
A big issue, for me, was the lack of plot. I never felt like there was momentum to the story or any goal trying to be achieved. Too be fair, I don’t think Jemisin meant for this to be a plot heavy book. I think this book is character study and world tour. But, again, I didn’t care for either. Maybe, if there was a villain for me to invest in or plot to follow, I would have become more interested. It was not be.
While reading The Fifth Season, I kept thinking of Brandon Sanderson’s Mistborn series. Both Mistborn and The Fifth Season take pride in their world building, elemental magic and no nonsense characters. But, Mistborn had a plot and it’s characters were likable. There was a sense of purpose. The Fifth Season‘s purpose seems to be about being the most poetic fantasy book of it’s time. Unfortunately, I hate poetry.
I must sound like the worst type of reader in the world. But, I can’t lie. This book felt like a waste of my time and I don’t want to read the sequel. I was distressed to learn that I’m going to have to if I want to keep up with Hugo winners. There was a mercy back when Ancillary Justice‘s sequel didn’t win but now my hands are tied. I did like the second Mistborn book more than the first, so maybe there’s hope for me now. But, I won’t hold my breath. Jemisin’s style is too repetitive, too meandering for my taste. I just hope my next “just for me” book is a good time because between this and work, reading is starting to feel like a slog.