The new Detective Pikachu trailer is lots of fun. In fact, after watching it a few times, I had to remember the last trailer that I thought was so unabashedly enjoyable. I was a bit surprised to realize it was way back when Thor: Ragnarok was coming out (though, that last Spider-Man: Into the Spider-Verse trailer was great too!).
So, I went back and watched the Thor trailer, went back to Detective Pikachu, had a thought, played them both at the same time and got enough inspiration to waste my Tuesday evening making this thing.
I’ve been having issues lately when trying to read Young Adult books. I don’t love teenage protagonist, in books or movies. I find the range teenage characters have for drama, when written for a young adult audience, to be limiting or, more often than not, dull. It’s very relationship based, which I don’t mind a sampling of, but, when it’s the main course, I’d rather skip it all together. And the teenage introspection! The narration! I can’t do it! Not anymore! Adults writing teenagers think they’re so darn clever and relevant because they mention last years movies or say “legit” or something like that, I can’t do it anymore and I won’t!
This has been a quick review for John Green’s Turtles All the Way Down.
Here’s the twist, though. Graphic novels fix this for me. There’s less inner monologues and more visual cues. Blankets or This One Summer nail the melancholy existentialism because they create mood in the art, not just through dated dialog. When we see how young a character is, they feel more real as a teenager because we’re not being told by a thirty-five year old how “legit” young they are. Also, I’m not sure if “legit” is something I’ve read people writing or just a new thing I’m doing now?
Also, I should stop judging, because the book I wrote has teenage protagonist and they’re mopey and monologuey and now I’m legit worried I can’t stop saying legit…
I Kill Giants is written by Joe Kelly, whose always been one of the better writers in the world of Marvel comics. It tells the story of a girl who doesn’t fit in at school, who’s going through some heavy stuff in her family life and who might also fight giants. The giants thing is up in the air, but there’s a good chance it’s real. Or maybe it’s all in her head. Or real.
This self-contained graphic novel is sneaky. You go in expecting a certain type of story, maybe similar to Anya’s Ghost or In Real Life and, while there’s fantastical elements, you get something more akin to This One Summer. I Kill Giants is lighter on it’s feet than Mariko Tamaki and Jillian Tamaki’s novel, all while dealing with loneliness and loss without bringing down the party. J. M. Ken Niimura’s art could be described as big, similar to Ed Mcguinness’ style of comic art, but the black and white illustrations stand without the need of bold colors. The lack of color even makes the beach seem more lonesome and magical. There’s a pacing in this book, with the writing and art, that matches superhero comics, but this is completely accessible to people who dislike capes and masks.
It’s hard to talk about I Kill Giants without giving away important moments. The ending is reliant on the book’s whole concept of truth vs. fiction, of dealing with problems or ignoring them. I could tell you about the book’s bullying or the friendship that forms, or the only guidance concealer that I’ve ever wished was real, but there’s too much that should be read without knowing the truth out the gate. I will say this book made me cry, and it might have been a while since a young adult title had that effect on me.
This seems to me like it’s been a badly written review. Take it as more of a recommendation wrapped in some rants. This book is great and should be considered essential reading for the young adult graphic medium. With a movie coming out this year, hopefully more will discover this book, because it shouldn’t be missed.
I had my wife read Jeff VanderMeer’s Annihilation and report back to me if it was worth reading before the movie is released. She loved the book and suggested I pick it up, as it would be a quick read. This was a fortunate turn of events, because had I read the book first, I would have told her that she wouldn’t enjoy it and to just wait for the movie.
The book tells the story of the twelfth expedition into Area X, a weird part of the country that’s been abandoned by civilization and taken over by plant life and bizarre new species of animals. The narrator, referred to only as the Biologist or Ghost Bird, records her findings and past experiences into her journal, which makes up the book.
Before the Biologist began her journey, her husband had been part of the previous expedition and he may or may not have returned. The Biologist is travelling, not just for scientific understanding of Area X, but to also discover the fate of her husband.
For a short read, this book took me a long time to finish after I started it. It was dense with descriptions of the bizarre Area X, in an almost Lovecraftian level of detail. There wasn’t much of a narrative push to keep me reading, as the story is moved along by one strange finding after the other. However, the odd environment is never explained, nor are many of the findings put into context, which means much of this book is the narrator saying, “Isn’t this weird” and me just nodding my head.
The book is written in a dreamy sort of way and none of the characters act like people. Everyone seems out to kill everyone, right from the beginning and we’re never allowed to grow attached to anyone. The dialog doesn’t read like real human speech but aggressive robots. The narrator freely admits to being aloof and preferring to be alone. However, in the context of the other members of the expedition, this doesn’t pack any punch as all the characters are eerie non-humans.
I think this is why I preferred the flashback scenes between the narrator and her husband. There was no science fiction in these chapters, but against an actual human, the narrator becomes more interesting. Her husband is more outgoing and a people-person and this shines a light on the narrator. She’s frustrating but not a cold monster, she’s solitary but has heart for nature. Watching her marriage strain against the clashing personalities, alongside the husband’s departure to Area X, makes for an interesting read that the science fiction parts of the book fail to replicate.
I think, when it comes to science fiction, I either need believable science or interesting characters. Annihilation had neither. VanderMeer’s writing is too abstract while also being too detail oriented, with descriptions down to the measurements but with zero context. The characters are like ghosts of people and maybe there’s artistic merit to that style that I’m missing. I’m sure I’ve read books with characters like this before that I enjoyed, but it wasn’t the case with Annihilation. I’m still excited for the movie, but that’s more to do with Alex Garland directing it, as Ex Machina was great. My wife will continue this trilogy of novels and, maybe, she might convince me to keep reading as well. But, unless such prompting happens, I personally have no interest left.
Dead Space, both the first game and the series as a whole, is one I figured I would ignore forever. I don’t love horror, especially horror based on gore and gross monster designs. I prefer creepiness without the gore. But, for five dollars, and a better understanding that the games might be pretty good, I decided to try out the first entry.
I still wasn’t thrilled with the body horror, especially…the babies. However, it wasn’t as bad as I thought it was going to be. Most things are enshrouded in shadow and I was so busy shooting anything that jumped out at me, I didn’t have too much time to get grossed out. It still happened, mind you, but I made it out alive.
One thing I learned is that people have strong feelings about these games. I met fans of the series, of the lore and backstory. It almost seems like a modern Doom to some people, though the gameplay is nothing like that series in terms of speed and action. I doubt my own experience will ever go past the games, but it’s interesting to hear from the other side.
The weapons are interesting and definitely unique. Of course, I found two that I tend to stick with throughout the game. There’s little in the way of ammo, though, which I’m not a fan of. I get the suspense that supposed to come with that, but I’d prefer to have the ability to defend myself. My skills at these games are a handicap enough!
Unlearning the head-shot is tricky. I know it should do the most damage, but in Dead Space, you’re supposed to remove the limbs of the monsters. Suddenly, I’m aiming for arms to stop attacks, legs to slow them down, the head is the least of my worries. One thing I did appreciate is how scary the boss fights were. Either they were massive or just plain vicious. Plus, there was often a creative way to take them out, such as freezing them where they stand.
So, despite my misgivings, I will be playing the second game at some point. I hear it’s more action over frights, and that might be better for my tastes. Give me ammo and targets, I’ll do the rest!
Second catch up post! It’s about mysteries!
Speaking of mysteries, someone on Twitter refered to me as a clever clogs. Apparenly, it’s an “UK informal disapproving someone who shows that they are clever, in a way that annoys other people.” What that has to do with mysteries, or the Edgar Awards, which are given to mysteries, I don’t know. Why’d you bring it up?
See you next week, podcats!
Batman: Arkham Origins was a pleasant surprise. I had heard mixed things about the game, especially since it was made by a different developer. Some critiqued how scaled down it felt from Batman: Arkham City or the lack of marquee villains, like the Scarecrow or Poison Ivy. What I found, instead, is a game that was closer to what I liked about Batman: Arkham Asylum, both is size and tone.
Arkham Asylum had a focused story with a dark atmosphere, that also made the player feel claustrophobic. Batman wasn’t trapped per se, but he had to go deeper into the worst place in the world, sort of like the aggressively lonely catacombs found in Tomb Raider Anniversary. With it’s mixture of eclectic villains, crumbling architecture and plot twists, Arkham Asylum had all the makings of a classic Batman story, in any medium.
I found Batman: Arkham City to be bloated and nowhere near as intriguing as the first game and I thought I was done with the series. But, Arkham Origins brought the scale back and refocused the story, with villains that work well in the same plot. The smaller scale of Gotham City means less flapping around with no purpose. The streets themselves are emptier than in Arkham City, but the game is set during Christmas Eve and it helps contribute to the feeling of being alone on the holiday. In fact, I played it over the Christmas season for that reason, as the snow and frequent use of Christmas tunes makes this game one of the best holiday titles out there. Combine this with Batman Returns and you have a pretty great Christmas lined up!
The stealth, gadgets and combat all function as they have in previous games. Detective mode is a bit dull, as it has been throughout the series. But all the different gameplay elements work together to make something easy to play and enjoy. I’m not great at big fights in the game, but I can feel great with the mechanics. And, I’m left to wonder why Batman doesn’t have those electric gloves all the time.
I know not everyone enjoyed this entry in the series, but I found it to be my second favorite of the three I’ve played. It has real boss fights against villains I was happy to see, such as Firefly, Deathstroke and Deadshot. Heck, this game even reminded me of why Bane is such a great foe for Batman, as the character and his troupes are accurately translated from the comics, much better than in The Dark Knight Rises. Plus, I’m a big sucker for a strong Batman/Joker conversation.
In fact, I enjoyed this prequel so much, I finally purchased Batman: Arkham Knight, a title I have been avoiding due to my lackluster response to Arkham City and the PC port in general. We’ll see how that fares to my disdain of large open worlds, as Arkham Origins reminds me of how much I prefer focused, story driven games. And the viewers that stopped by all seemed to have a soft spot for this title, many of them feeling this game get’s underrated. I’m right there with them now.
Second quick update as I try to get current with the episodes on the blog.
We talk about book clubs, the benefits and such. What books the library has on the schedule and what have been favorite reads in past clubs. Mine, personally, is Station Eleven. I was worried I wasn’t going to want to talk about that book, because I loved it and I didn’t want to hear any critiques. Luckily, the club was a great discussion and I think I like the book even more having done it. Join a book club!
See you next week, podcats!